Modifiers / Enlil - Cleansing Wind
Stats
ATK
835
DEF
238
Max HP
9572
Crit Rate
11%
Level
Max Lvl: 100

Note: stats not accurate yet

Element
Wind
Range Type
Ranged
Energy Type
Rage
Rank
A
Race
Asterism
CV all 3 language
Transcend
Base
I - HP +150
II - DEF +10
III - ATK +20
IV - ATK +20
Crit Rate +5% Stats Boost:
ATK Up
7.22 > 8.67
DEF Up
1.94 > 2.22
Max HP Up
85 > 104.25
I - HP +450
II - ATK +60
III - DEF +30
IV - Skill 2 Hurricane Spin's level +10
Equipped Functor's Transcendence level +2 Stats Boost:
ATK Up
8.67 > 10.63
DEF Up
2.22 > 2.65
Max HP Up
104.25 > 129.36
I - DEF +30
II - Skill 1 Blast Squall's level +10
III - ATK +60
IV - Skill 3 Stir in the Wind's level +10
Sigil Skills' and Warp Effects' level +1 Stats Boost:
ATK Up
10.63 > 13.23
DEF Up
2.65 > 3.25
Max HP Up
129.36 > 161.87
I - HP +450
II - Ultimate Skill Tempest Burst's level +10
III - Dodge Zephyr Dodge's level +10
IV - Crit DMG +20%
Number of Sigils needed for activating Sigil Set Effect -1 Stats Boost:
ATK Up
13.23 > 17.41
DEF Up
3.25 > 4.46
Max HP Up
161.87 > 209.22
Skills
TODO: skill icon
Normal Attack
Windrider
Stats: Wind
CD: -
Level
Max Lvl: 60
Attacks with the power of the wind, dealing Wind DMG equal to 326.6% ATK. Grants 1 Windchime Mark with the last strike of a normal attack (no more than 3 Windchime Marks can be owned at a time).

Passive:
When the Mod owns 3 Windchime Marks, all Marks will be expended upon skill casting and the skill will be enhanced.

Rage: Grants Rage when a normal attack hits.
Skill 1
Blast Squall
Stats: Wind
CD: 6s
Level
Max Lvl: 60
Condenses wind energy into a wind arrow, dealing 2 strikes to the enemy. The first strike deals Wind DMG equal to 74.9% ATK while the second deals Wind DMG equal to 673.8% ATK. Skill casting also grants 1 Windchime Mark.
Enhanced Blast Squall: Generates 3 wind arrows, each of which deals 2 strikes of DMG. The first strike deals Wind DMG equal to 74.9% ATK, and the second deals Wind DMG equal to 748.7% ATK. When a wind arrow generated by the Enhanced Blast Squall hits the eye of the storm created by Hurricane Spin, the wind arrow's second strike turns into an explosion, which deals Wind DMG equal to 1197.9% ATK in total.
Skill 2
Hurricane Spin
Stats: Wind
CD: 12s
Level
Max Lvl: 60
Attacks with the force of a hurricane, dealing Wind DMG equal to 1197.9% ATK in total. Skill casting also grants 1 Windchime Mark. An eye of the storm forms when landing a hit.
Enhanced Hurricane Spin: Deals Wind DMG equal to 718.6% ATK in total and generates another 3 hurricanes, with each dealing Wind DMG equal to 479.2% ATK. When a wind arrow generated by Blast Squall hits the eye of the storm created by the Enhanced Hurricane Spin, the wind arrow's second strike turns into a cyclone instead, dealing Wind DMG equal to 1197.9% ATK in total.
Skill 3
Stir in the Wind
Stats: Wind
CD: 25s
Level
Max Lvl: 60
This skill can be cast without expending Rage. Increases Skill DMG by 30% for 4s after casting and subsequently reduces the skill's remaining CD by 60%. Casting Blast Squall, Hurricane Spin, or the enhanced version of Blast Squall or Hurricane Spin while skill effects are active grants the following effects.
Hits landed with the wind arrows from Blast Squall reduce the enemy's Wind RES by 10% for 6 s.
Hits landed with the wind arrows from the Enhanced Blast Squall reduce the enemy's Wind RES by 20% for 6s.
The eye of the storm generated by Hurricane Spin drags surrounding enemies.
The eye of the storm generated by the Enhanced Hurricane Spin drags surrounding enemies with a stronger force. Grants additional drag effect when a wind arrow hits an enemy already hit by the hurricane.
Enhanced Stir in the Wind: Turns into a hurricane and becomes Invincible. Skill casting is prohibited during this skill. Deals Wind DMG to the enemy equal to 2433.3% ATK in total.
Ultimate Skill
Tempest Burst
Stats: Wind
CD: 20s
Level
Max Lvl: 60
Deals Wind DMG equal to 1123.1% ATK in total. Also increases all team members' Wind DMG dealt by 30% for 10s once cast.

Gains an 8% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. Effect can trigger once every 0.5s.
Dodge
Zephyr Dodge
Stats: Wind
CD: -
Level
Max Lvl: 60
Quickly dodges enemy attacks, and Dodge may be triggered 2 times consecutively. Extremity Dodge triggers the Dodge effect.
Dodge effect: Entering Zero Time slows all enemy movements significantly for 2s. Grants 1 Windchime Mark.
TODO: add tooltip like ingame
Ultimate Skillchains
Shadows in the Wind
*No Relationship Network yet
The Ultimate Skillchain of Backflowing - Oceanus and Cleansing Wind - Enlil.
Deals Water DMG equal to Backflowing - Oceanus' ATK × (1160% + 29.744% × his Ultimate Skill level). Increases Skill DMG of all team members by 50% for 12s upon landing a hit.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Pulls the enemies together and inflicts Shackle on them for 3s upon landing a hit.
Rustling Bamboo
*No Relationship Network yet
The Ultimate Skillchain of Azure Lord - Mengzhang and Cleansing Wind - Enlil.
Deals Wind DMG equal to Azure Lord - Mengzhang's ATK × (1200% + 30.769% × his Ultimate Skill level). Reduces the Thunder RES of enemies hit by 20% and their Wind RES by 10% for 12s.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Increases all team members' Wind DMG by 30% for 12s upon landing a hit.
Access key
Wind Scroll
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
An Access Key containing the Divine Power of wind, it's usually sealed in a tome. When released, it allows the user to freely manipulate various forms of wind in combat.
Exclusive Functor
Synchronic - Mushhushshu
Access Key ATK
+20%
ATK
+100
Tier
Max Lvl: 7
Simple
Equipping by Cleansing Wind - Enlil grants the following effects: Increases DMG dealt each time a Windchime Mark is gained. Grants a Windchime Mark when the non-enhanced version of Stir in the Wind is cast. Grants the skill enhancement effects of the non-enhanced version of Stir in the Wind when the enhanced version of Stir in the Wind finishes casting.
Detailed
Equipping by Cleansing Wind - Enlil grants the following effects: Increases DMG dealt by 6% for 5s each time a Windchime Mark is obtained. Effect stacks up to 3 times. Also grants 1 Windchime Mark when the non-enhanced version of Stir in the Wind is cast. Grants the skill enhancement effects of the non-enhanced version of Stir in the Wind when the enhanced version of Stir in the Wind is cast and ends.
Do i put tooltip as tooltip or at bottom with asterisk
put changes to codes or skill?
Equippable Warps
Aether Codes
Yellow - War of the Gods
Tier 1 - High Pressure
Shortens Blast Squall's remaining CD by 1s when the third or fourth strike of a normal attack hits.
Tier 2 - Air Burst
When the wind arrow from the non-enhanced version of Blast Squall hits the book pages created by the last strike of the normal attack, an explosion occurs, dealing Wind DMG equal to 500% ATK. Also grants 10 Rage.
Tier 3 - Turbulence
A small cyclone forms when the wind arrow from the non-enhanced version of Blast Squall hits a non-enhanced eye of the storm, dealing Wind DMG equal to 500% ATK in total. Then, shortens Hurricane Spin's remaining CD by 2s and Stir in the Wind's remaining CD by 4s. Effect can trigger once every time a non-enhanced eye of the storm is generated.
Red - Nunamnir's Heart
Tier 1 - Vacuum
The eye of the storm generated by the non-enhanced version of Hurricane Spin can also drag the enemy.
Tier 2 - Vortex
Drags the enemy when the wind arrow from the non-enhanced version of Blast Squall hits the book pages created by the last strike of the normal attack.
Tier 3 - Wind Erosion
When a wind arrow hits the eye of the storm generated by the Enhanced Hurricane Spin and creates cyclons from the last strike, the cyclons will inflict Armor Break on enemies hit and reduce their DEF by 15% for 10s.
Blue - Lord of the Spirit
Tier 1 - Condensation
A storm occurs on the spot when the enhanced version of Stir in the Wind ends, dealing Wind DMG equal to 1500% ATK.
Tier 2 - Convection
Resets the CD of Stir in the Wind when Mod triggers the Dodge effect.
Tier 3 - Dissipation
Gains 3 Windchime Marks after the enhanced version of Stir in the Wind ends.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid An allied Cleansing Wind - Enlil will preferentially attack the team leader's target.
Cover When he is a teammate, Cleansing Wind - Enlil will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Cleansing Wind - Enlil will attack elite enemies first.
Codeicon here - Code
Turbulence An allied Cleansing Wind - Enlil will preferentially cast Skill 1: Blast Squall.
Skillicon here - Skill
Specialicon here - Special
Module