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Modifiers / Enlil - Cleansing Wind
Enlil - Cleansing Wind
Wind Rage
Ranged
Asterism | Stellaris Academy
Stats
Lv. / 100
ATK
835
DEF
238
Max HP
9572
Crit Rate
11.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
13.23 > 17.41
DEF
3.25 > 4.46
HP
161.87 > 209.22
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Windrider
Stats: Wind
CD: -
Level
/ 60
Attacks with the power of the wind, dealing Wind DMG equal to NaN% ATK. Grants 1 Windchime Mark with the last strike of a normal attack (no more than 3 Windchime Marks can be owned at a time).

Passive:
When the Mod owns 3 Windchime Marks, all Marks will be expended upon skill casting and the skill will be enhanced.

Rage: Grants Rage when a normal attack hits.
Skill 1
Blast Squall
Stats: Wind
CD: 6s
Level
/ 60
Condenses wind energy into a wind arrow, dealing 2 strikes to the enemy. The first strike deals Wind DMG equal to NaN% ATK while the second deals Wind DMG equal to NaN% ATK. Skill casting also grants 1 Windchime Mark.
Enhanced Blast Squall: Generates 3 wind arrows, each of which deals 2 strikes of DMG. The first strike deals Wind DMG equal to NaN% ATK, and the second deals Wind DMG equal to NaN% ATK. When a wind arrow generated by the Enhanced Blast Squall hits the eye of the storm created by Hurricane Spin, the wind arrow's second strike turns into an explosion, which deals Wind DMG equal to NaN% ATK in total.
Skill 2
Hurricane Spin
Stats: Wind
CD: 12s
Level
/ 60
Attacks with the force of a hurricane, dealing Wind DMG equal to NaN% ATK in total. Skill casting also grants 1 Windchime Mark. An eye of the storm forms when landing a hit.
Enhanced Hurricane Spin: Deals Wind DMG equal to NaN% ATK in total and generates another 3 hurricanes, with each dealing Wind DMG equal to NaN% ATK. When a wind arrow generated by Blast Squall hits the eye of the storm created by the Enhanced Hurricane Spin, the wind arrow's second strike turns into a cyclone instead, dealing Wind DMG equal to NaN% ATK in total.
Skill 3
Stir in the Wind
Stats: Wind
CD: 25s
Level
/ 60
This skill can be cast without expending Rage. Increases Skill DMG by 30% for 4s after casting and subsequently reduces the skill's remaining CD by 60%. Casting Blast Squall, Hurricane Spin, or the enhanced version of Blast Squall or Hurricane Spin while skill effects are active grants the following effects.
Hits landed with the wind arrows from Blast Squall reduce the enemy's Wind RES by 10% for 6 s.
Hits landed with the wind arrows from the Enhanced Blast Squall reduce the enemy's Wind RES by 20% for 6s.
The eye of the storm generated by Hurricane Spin drags surrounding enemies.
The eye of the storm generated by the Enhanced Hurricane Spin drags surrounding enemies with a stronger force. Grants additional drag effect when a wind arrow hits an enemy already hit by the hurricane.
Enhanced Stir in the Wind: Turns into a hurricane and becomes Invincible. Skill casting is prohibited during this skill. Deals Wind DMG to the enemy equal to NaN% ATK in total.
Ultimate Skill
Tempest Burst
Stats: Wind
CD: 20s
Level
/ 60
Deals Wind DMG equal to NaN% ATK in total. Also increases all team members' Wind DMG dealt by 30% for 10s once cast.

Gains an 8% Ultimate Skill charge when the Mod or a teammate triggers Zero Time. Effect can trigger once every 0.5s.
Dodge
Zephyr Dodge
Stats: Wind
CD: -
Level
/ 60
Quickly dodges enemy attacks, and Dodge may be triggered 2 times consecutively. Extremity Dodge triggers the Dodge effect.
Dodge effect: Entering Zero Time slows all enemy movements significantly for 2s. Grants 1 Windchime Mark. Dodge effect can trigger once every 20 seconds.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Shadows in the Wind
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Backflowing - Oceanus and Cleansing Wind - Enlil.
Deals Water DMG equal to Backflowing - Oceanus' ATK × (1160% + 29.744% × his Ultimate Skill level). Increases Skill DMG of all team members by 50% for 12s upon landing a hit.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Pulls the enemies together and inflicts Shackle on them for 3s upon landing a hit.
Rustling Bamboo
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Azure Lord - Mengzhang and Cleansing Wind - Enlil.
Deals Wind DMG equal to Azure Lord - Mengzhang's ATK × (1200% + 30.769% × his Ultimate Skill level). Reduces the Thunder RES of enemies hit by 20% and their Wind RES by 10% for 12s.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Increases all team members' Wind DMG by 30% for 12s upon landing a hit.
Access key
Wind Scroll
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
An Access Key containing the Divine Power of wind, it's usually sealed in a tome. When released, it allows the user to freely manipulate various forms of wind in combat.
Exclusive Functor
Synchronic - Mushhushshu
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Cleansing Wind - Enlil grants the following effects:
Increases DMG dealt each time a Windchime Mark is gained.
Grants a Windchime Mark when the non-enhanced version of Stir in the Wind is cast.
Grants the skill enhancement effects of the non-enhanced version of Stir in the Wind when the enhanced version of Stir in the Wind finishes casting.
Detailed
Equipping by Cleansing Wind - Enlil grants the following effects:
Increases DMG dealt by 6% for 5s each time a Windchime Mark is obtained. Effect stacks up to 3 times.
Also grants 1 Windchime Mark when the non-enhanced version of Stir in the Wind is cast.
Grants the skill enhancement effects of the non-enhanced version of Stir in the Wind when the enhanced version of Stir in the Wind is cast and ends.
Equippable Warps
Warp 1 & 2
Power UP: Ranged Ranged DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Anger Management Restores 15% Rage when entering the battle.
Aether Codes
Yellow - War of the Gods
Tier 1 - High Pressure
Shortens Blast Squall's remaining CD by 1s when the third or fourth strike of a normal attack hits.
Tier 2 - Air Burst
When the wind arrow from the non-enhanced version of Blast Squall hits the book pages created by the last strike of the normal attack, an explosion occurs, dealing Wind DMG equal to 500% ATK. Also grants 10 Rage.
Tier 3 - Turbulence
A small cyclone forms when the wind arrow from the non-enhanced version of Blast Squall hits a non-enhanced eye of the storm, dealing Wind DMG equal to 500% ATK in total. Then, shortens Hurricane Spin's remaining CD by 2s and Stir in the Wind's remaining CD by 4s. Effect can trigger once every time a non-enhanced eye of the storm is generated.
Red - Nunamnir's Heart
Tier 1 - Vacuum
The eye of the storm generated by the non-enhanced version of Hurricane Spin can also drag the enemy.
Tier 2 - Vortex
Drags the enemy when the wind arrow from the non-enhanced version of Blast Squall hits the book pages created by the last strike of the normal attack.
Tier 3 - Wind Erosion
When a wind arrow hits the eye of the storm generated by the Enhanced Hurricane Spin and creates cyclons from the last strike, the cyclons will inflict Armor Break on enemies hit and reduce their DEF by 15% for 10s.
Blue - Lord of the Spirit
Tier 1 - Condensation
A storm occurs on the spot when the enhanced version of Stir in the Wind ends, dealing Wind DMG equal to 1500% ATK.
Tier 2 - Convection
Resets the CD of Stir in the Wind when Mod triggers the Dodge effect.
Tier 3 - Dissipation
Gains 3 Windchime Marks after the enhanced version of Stir in the Wind ends.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid An allied Cleansing Wind - Enlil will preferentially attack the team leader's target.
Cover When he is a teammate, Cleansing Wind - Enlil will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Cleansing Wind - Enlil will attack elite enemies first.
Codeicon here - Code
Turbulence An allied Cleansing Wind - Enlil will preferentially cast Skill 1: Blast Squall.
Skillicon here - Skill
Specialicon here - Special
Shockwave As a teammate, Cleansing Wind - Enlil automatically uses his Ultimate when his Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Cleansing Wind Enlil
01
Build
156cm
47kg
Arrival Day
Dec. 24th
02
Affiliation
Stellaris Academy
Likes
Sculpting / Housework
Summary
Oceanus' adopted son as well as student, he's currently studying sculpting at Stellaris Academy. He may look young, but he's quite reliable. Because Oceanus isn't able to care of himself very well, Enlil usually oversees his daily needs.
03
Favourite Gift
Chisel Set for Beginners icon here