Normal Attack
Ebb and Blow
Stats:

Water
CD: -
Brandishes sword to control the flow of water, dealing Water DMG equal to 469.8% ATK. Triggers a Riptide when the third strike of the normal attack hits.
Riptide: The Tributary Ghost on the field dashes toward the locked-on enemy, dealing Water DMG equal to 149.7% ATK, and resets the duration of Tributary Ghost.
Passive:
Creates a Tributary Ghost by casting Rushing River or triggering Ocean Blur which lasts on the battlefield for 6s. Rushing River can generate up to 2 Tributary Ghosts on the battlefield at one time, and Ocean Blur can generate up to 1 at a time. No more Tributary Ghosts will be generated after the limit is reached.
Stats:

Water
CD: 6s
Dashes at the target, dealing Water DMG equal to 655.1% ATK to the enemy. Creates 1 Tributary Ghost and triggers Tributary Flow upon landing a hit. At the end of skill casting, all Tributary Ghosts on the field deal Water DMG to their surroundings equal to 224.6% ATK in total. Refreshes the duration of Tributary Ghost, and triggers Tributary Flow again.
Tributary Flow: Deals Water DMG to surrounding enemies equal to 224.6% ATK in total when a Tributary Ghost is created.
Traces: Gains 1 Trace upon each skill hit.
Stats:

Water
CD: 12s
Disappears into the air and deals Water DMG to enemies to the front equal to 1310.1% ATK in total. Expends all Tributary Ghosts on the field when the Mod owns 2 or more Traces, with each Tributary Ghost expended increasing Melee DMG dealt by the Mod by 6% for 8s. Then, recreates the Tributary Ghosts expended around the locked-on enemy while dealing Water DMG to surrounding enemies equal to 449.1% ATK in total.
Stats:

Water
CD: 16s
Absorbs the Tributary Ghosts that are within certain range around the Mod. Every 1 Tributary Ghost absorbed increases Skill DMG by 6% for 8s. Also expends all Traces present, with every 1 Trace expended increasing Ghost's Non-DoT DMG dealt by 12% for 8s. Then, the Mod deals Water DMG to the enemy equal to 1310.2% ATK in total. A temporary Ghost is also generated for a short time for each Tributary Ghost absorbed, which deals Water DMG to the enemy equal to 935.8% ATK in total. Up to 3 temporary Ghosts can be generated.
Ultimate Skill
Boundless Seas
Stats:

Water
CD: 20s
Generates a flowblade and slashes with it, dealing Water DMG equal to 2171.2% ATK in total over a large area. Every 1 Tributary Ghost present on the battlefield increases all team members' Water DMG by 6% and Melee DMG by 6% for 10s.
Gains an 8%Ultimate Skill charge when the Mod or a teammate triggers Extremity Dodge. Effect can trigger only once every 2s.
Stats:

Water
CD: -
Quickly dodges enemy attacks. Extremity Dodge triggers the Dodge effect. Generates 1 Tributary Ghost, triggers Tributary Flow and grants 1 Trace when Extremity Dodge is triggered. When Mod owns Traces, launching a normal attack within 1s of triggering Extremity Dodge expends 1 Trace and deals Water DMG to the enemy equal to 561.5% ATK while resetting the duration of the bonus effects from Great Confluence.
Dodge effect: Increases the Mod's Armor Pierce by 18% for 6s. Dodge effect can trigger once every 20 seconds.
TODO: add tooltip like ingame