Modifiers / Mengzhang - Azure Lord
Mengzhang - Azure Lord
Wind Divine Grace
Melee
Tian Yuan | Quad
Stats
Lv. / 100
ATK
898
DEF
252
Max HP
9371
Crit Rate
12.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
14.28 > 18.81
DEF
3.48 > 4.78
HP
158.23 > 204.52
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Eastwind Slash
Stats: Wind
CD: -
Level
/ 60
Mengzhang masters five sword moves following keen study of the stars.
Deals Wind DMG equal to NaN% ATK in total. When in the Still Stance, every strike of a normal attack grants 1 Nay Mark (no more than 4 Nay Marks can exist at a time).

Passive:
When Mod switches to the Move Stance, every 1% increase in their Wind DMG also increases their Thunder DMG by 0.8%. When Mod switches to the Still Stance, every 1% increase in their Thunder DMG also increases their Wind DMG by 0.8%. Attribute DMG boosts obtained through this passive do not count toward further boosts.

Divine Grace: Grants Divine Grace when a hit is landed when in Still Stance with a normal attack.
Skill 1
Aero Ascent
Stats: Wind Thunder
CD: 8s
Level
/ 60
One of the moves derived from Eastwind Slash. Use this to move quickly around the battlefield and defeat the enemy quickly.
When in the Still stance: Unleashes Aero Ascent, then quickly retreats, dealing Wind DMG equal to NaN% ATK in total. When Aero Ascent is in CD, it is replaced by Aero Dash which has a 3s CD.
Aero Dash: Dashes at an extreme speed at the enemy, dealing Wind DMG equal to NaN% ATK in total. Expends all Nay Marks when a hit is landed, and every 1 Nay Mark expended summons a Jade Sword which attacks the locked-on enemy.
When Mod switches to the Move stance: this skill is replaced by Aero Break. When Mod switches to the Still stance: this skill is replaced by Aero Ascent.
Aero Break: Expends up to 3 Divine Grace to deal Thunder DMG equal to NaN% ATK in total. This skill has a 2s CD, and may be used alternately during the casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder. Doing so will change the attack mode and the following DMG of these two skills with more powerful moves. When used alternately with another skill, the remaining CD of Aero Break, Stillness in Motion: Thunder, and Eternal Prosperity: Thunder are shortened by 99%, 40%, and 40% respectively, and the next use of the skill comes with a new attack mode and will not trigger CD nor interrupt the combo of normal attacks.

Divine Grace: When in the Still stance, every 1 hit landed on the enemy grants 10 Divine Grace.
Skill 2
Stillness in Motion
Stats: Wind Thunder
CD: 12s
Level
/ 60
The first swordplay derived from Eastwind Slash. Combines attack and defense for the best outcome.
When in the Still stance: This skill is replaced by Stillness in Motion: Wind. Skill cast blocks incoming DMG and summons 8 Jade Swords that attack the locked-on enemy. When this skill is in CD, every hit landed with a normal attack summons Jade Swords of varying numbers which attack the locked-on enemy. Effect triggers only once every 0.3s.
Jade Sword: Deals Wind DMG equal to NaN% ATK, and increases Mod's Wind DMG by 0.4% for 4s; stacks up to 28 times.
When in the Move stance: This skill is replaced by Stillness in Motion: Thunder. Expends up to 5 Divine Grace, dealing DMG over two strikes. Depending on when Aero Break is cast alternately with this skill, two follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of NaN% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to NaN% ATK as Thunder DMG.
Skill 3
Eternal Prosperity
Stats: Wind Thunder
CD: 15s
Level
/ 60
The second swordplay derived from Eastwind Slash. The extraordinary and the everyday, the forceful and the soft, all in one.
When in the Still stance: This skill is replaced by Eternal Prosperity: Wind. Skill may only be cast when Divine Grace is at max. Launches a flying sword that deals Wind DMG equal to NaN% ATK in total. As it flies, the sword summons up to 8 Thundercloud Strikes that hit enemies along the way. After catching the sword, Mod switches to the Move stance, removes all Nay Marks, resets the CD of Eternal Prosperity: Thunder, and hurls the sword again, dealing Thunder DMG equal to NaN% ATK in total at the location of the first enemy hit and summons 6 Thundercloud Strikes to attack targets within the area and slightly gather enemies. Switches to the Still stance when Divine Grace is at 0.
Thundercloud Strike: Deals Thunder DMG equal to NaN% ATK.
When in the Move stance: This skill is replaced by Eternal Prosperity: Thunder. Expends up to 15 Divine Grace, dealing DMG over three strikes, with the final strike summoning 10 Thundercloud Strikes in the area ahead. Depending on when Aero Break is cast alternately with this skill, four follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of NaN% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to NaN% ATK as Thunder DMG;
Move 3: Casting Aero Break before the third strike for up to NaN% ATK as Thunder DMG;
Move 4: Casting Aero Break before both the second and third strikes for up to NaN% ATK as Thunder DMG.
Ultimate Skill
Dragon's Lunar Mansions
Stats: Thunder
CD: 20s
Level
/ 60
A supreme swordplay derived from Eastwind Slash. Use this to harness the power of the wind and thunder.
Deals Thunder DMG equal to NaN% ATK in total. Depending on Mod's stance at the time of casting, increases their Wind or Thunder DMG by 30% for 12s.

Grants a 10% Ultimate Skill charge whenever Mod or a teammate casts their Ultimate Skill or switches to another stance.
Dodge
Aero Dodge
Stats: Wind
CD: -
Level
/ 60
One of the moves derived from Eastwind Slash.
Quickly dodges the enemy's attacks. Extremity Dodge triggers different Dodge effects depending on the stance. Dodge effect can trigger once every 14 seconds.
Dodge effect in Still stance: triggers 8 Jade Swords that attack the locked-on enemy.
Dodge effect in Move stance: the next casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder grants Unyielding and DMG blocking effects for 2s.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Rustling Bamboo
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Azure Lord - Mengzhang and Cleansing Wind - Enlil.
Deals Wind DMG equal to Azure Lord - Mengzhang's ATK × (1200% + 30.769% × his Ultimate Skill level). Reduces the Thunder RES of enemies hit by 20% and their Wind RES by 10% for 12s.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Increases all team members' Wind DMG by 30% for 12s upon landing a hit.
Access key
This is a placeholder
Jade Star
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
A sword that has its origins in a jade "Gui" tablet owned by Mengzhang. The green jade is covered in an intricate scale pattern. When necessary, this Access Key can split into two, turning it into a weapon with dual characteristics: one left and one right, yin and yang.
Exclusive Functor
Otherworlder - Kui
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Azure Lord - Mengzhang grants the following effects:
Increases Wind DMG.
Enhances any Attribute DMG boosts obtained through passives.
When Mod lands a Thunder attack on enemies that have been hit by Wind attacks from any team member, it reduces their Thunder and Wind RES.
Increases Crit Rate when a hit is landed on an enemy with lowered Thunder RES.
Increases Crit DMG when a hit is landed on an enemy with lowered Wind RES.
Detailed
Equipping by Azure Lord - Mengzhang grants the following effects:
Increases Wind DMG by 8%.
Enhances any Attribute DMG boosts obtained through passives by 0.1% for every 1% of the other Attribute DMG boosted.
When the Mod lands a Thunder attack on enemies within 0.3s of them being hit by Wind attacks from any team member, their Thunder RES reduces by 5% and Wind RES reduces by 5% for 4s. Effect triggers only once every 3s.
Landing a hit on an enemy with lowered Thunder RES increases the Non-DoT Crit Rate by a value equal to 80% of the reduced Thunder RES, up to a maximum boost of 16%.
Landing a hit on an enemy with lowered Wind RES increases the Non-DoT Crit DMG by a value equal to 160% of the reduced Wind RES; up to a maximum boost of 32%.
Equippable Warps
Warp 1 & 2
Power UP: Melee Melee DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Divine Sense Restores 15% Divine Grace when entering the battle.
Aether Codes
Yellow - Lord of the East
Tier 1 - Jadebolt
When a hit is landed with the Jade Sword, summons a Thundercloud Strike to where the hit was landed.
Tier 2 - Motion
Triggers a windfield launching a skill attack every 2 times Aero Break is used alternately with another skill when Mod is in the Move stance, dealing Wind DMG equal to 200% ATK in total.
Tier 3 - Shattered
Depending on Mod's current stance, increases Wind or Thunder DMG by 1% when a hit is landed with the Jade Sword or Thundercloud Strike; stacks up to 20 times, and switching to another stance removes the effect. Attribute DMG boosts obtained with this Aether Code do not count toward further passive boosts.
Red - Dragon on Jupiter
Tier 1 - Fortune
Grants Mod 3 Divine Grace and their teammates 1 Divine Grace each time a hit is landed with Eternal Prosperity: Thunder when Mod is in the Move stance and does not cast Aero Break alternately during the casting of Eternal Prosperity: Thunder.
Tier 2 - Potentia
When Mod is in the Move stance, increases the Skill DMG of all Divine Grace Mods on the team by 15% and reduces the Divine Grace consumption of teammates by 15%.
Tier 3 - Starline
Grants the following effects when Mod is in the Move stance: Changes the Divine Grace consumption of Aero Break, Stillness in Motion: Thunder, and Eternal Prosperity: Thunder to 3, 1, and 1 respectively. Continuous casting of skills within 4s also expends Divine Grace equal to the base total of the Divine Grace previously expended through skills. Each time Divine Grace is expended, every 1 Divine Grace expended shortens the remaining CD of Aero Break and Eternal Prosperity: Thunder by 0.1s.
Blue - Eastland Spirit
Tier 1 - Tailwind
Every Jade Sword that lands on the enemy within 10s of the Mod switching to the Still stance grants 1 Divine Grace.
Tier 2 - Fiercewind
Increases Skill DMG by 35% when Mod is in the Move stance. However, automatically expends 2 Divine Grace every 2s.
Tier 3 - Headwind
Expends an additional 4 Divine Grace when Aero Break is used alternately with another skill, increasing ATK by 7% for 7s; stacks up to 4 times.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid An allied Azure Lord - Mengzhang will preferentially attack the team leader's target.
Cover When he is a teammate, Azure Lord - Mengzhang will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Azure Lord - Mengzhang will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Shockwave As a teammate, Azure Lord - Mengzhang automatically uses his Ultimate when his Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Azure Lord Mengzhang
01
Build
182cm
75kg
Arrival Day
May 24th
02
Affiliation
Quad
Likes
Roaming the markets / Antiquing
Summary
Mengzhang, Deputy of Yuyi Isle, was the last of the deputies to join the Quad. He is also the most laid-back and free of the four. He is rarely at his desk. In fact, it would be a major surprise to see him there. To find Mengzhang, one's best bet is to search the antique market.
03
Favourite Gift
Floral Patterned Sachet icon here