Modifiers / Mengzhang - Azure Lord
Stats
ATK
1131
DEF
318
Max HP
11794
Crit Rate
12%
Level
Max Lvl: 100

Note: stats not accurate yet

Element
Wind
Range Type
Melee
Energy Type
Divine Grace
Rank
S
Race
Tian Yuan
CV all 3 language
Transcend
Base
I - DEF +30
II - HP +450
III - DEF +30
IV - Skill 1 Aero Ascent's level +10
Equipped Functor's Transcendence level +2 Stats Boost:
ATK Up
9.37 > 11.48
DEF Up
2.38 > 2.83
Max HP Up
101.91 > 126.45
I - Skill 2 Stillness in Motion's level +10
II - Skill 3 Eternal Prosperity's level +10
III - ATK +60
IV - Crit Rate +5%
Sigil Skills' and Warp Effects' level +1 Stats Boost:
ATK Up
11.48 > 14.28
DEF Up
2.83 > 3.48
Max HP Up
126.45 > 158.23
I - Ultimate Skill Dragon's Lunar Mansions's level +10
II - HP +450
III - Dodge Aero Dodge's level +10
IV - Crit DMG +20%
Number of Sigils needed for activating Sigil Set Effect -1 Stats Boost:
ATK Up
14.28 > 18.81
DEF Up
3.48 > 4.78
Max HP Up
158.23 > 204.52
Skills
TODO: skill icon
Normal Attack
Eastwind Slash
Stats: Wind
CD: -
Level
Max Lvl: 60
Mengzhang masters five sword moves following keen study of the stars.
Deals Wind DMG equal to 582.9% ATK in total. When in the Still Stance, every strike of a normal attack grants 1 Nay Mark (no more than 4 Nay Marks can exist at a time).

Passive:
When Mod switches to the Move Stance, every 1% increase in their Wind DMG also increases their Thunder DMG by 0.8%. When Mod switches to the Still Stance, every 1% increase in their Thunder DMG also increases their Wind DMG by 0.8%. Attribute DMG boosts obtained through this passive do not count toward further boosts.

Divine Grace: Grants Divine Grace when a hit is landed when in Still Stance with a normal attack.
Skill 1
Aero Ascent
Stats: Wind Thunder
CD: 8s
Level
Max Lvl: 60
One of the moves derived from Eastwind Slash. Use this to move quickly around the battlefield and defeat the enemy quickly.
When in the Still stance: Unleashes Aero Ascent, then quickly retreats, dealing Wind DMG equal to 280.7% ATK in total. When Aero Ascent is in CD, it is replaced by Aero Dash which has a 3s CD.
Aero Dash: Dashes at an extreme speed at the enemy, dealing Wind DMG equal to 280.8% ATK in total. Expends all Nay Marks when a hit is landed, and every 1 Nay Mark expended summons a Jade Sword which attacks the locked-on enemy.
When Mod switches to the Move stance: this skill is replaced by Aero Break. When Mod switches to the Still stance: this skill is replaced by Aero Ascent.
Aero Break: Expends up to 3 Divine Grace to deal Thunder DMG equal to 280.8% ATK in total. This skill has a 2s CD, and may be used alternately during the casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder. Doing so will change the attack mode and the following DMG of these two skills with more powerful moves. When used alternately with another skill, the remaining CD of Aero Break, Stillness in Motion: Thunder, and Eternal Prosperity: Thunder are shortened by 99%, 40%, and 40% respectively, and the next use of the skill comes with a new attack mode and will not trigger CD nor interrupt the combo of normal attacks.

Divine Grace: When in the Still stance, every 1 hit landed on the enemy grants 10 Divine Grace.
Skill 2
Stillness in Motion
Stats: Wind Thunder
CD: 12s
Level
Max Lvl: 60
The first swordplay derived from Eastwind Slash. Combines attack and defense for the best outcome.
When in the Still stance: This skill is replaced by Stillness in Motion: Wind. Skill cast blocks incoming DMG and summons 8 Jade Swords that attack the locked-on enemy. When this skill is in CD, every hit landed with a normal attack summons Jade Swords of varying numbers which attack the locked-on enemy. Effect triggers only once every 0.3s.
Jade Sword: Deals Wind DMG equal to 74.9% ATK, and increases Mod's Wind DMG by 0.4% for 4s; stacks up to 28 times.
When in the Move stance: This skill is replaced by Stillness in Motion: Thunder. Expends up to 5 Divine Grace, dealing DMG over two strikes. Depending on when Aero Break is cast alternately with this skill, two follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of 224.5% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to 449.1% ATK as Thunder DMG.
Skill 3
Eternal Prosperity
Stats: Wind Thunder
CD: 15s
Level
Max Lvl: 60
The second swordplay derived from Eastwind Slash. The extraordinary and the everyday, the forceful and the soft, all in one.
When in the Still stance: This skill is replaced by Eternal Prosperity: Wind. Skill may only be cast when Divine Grace is at max. Launches a flying sword that deals Wind DMG equal to 561.5% ATK in total. As it flies, the sword summons up to 8 Thundercloud Strikes that hit enemies along the way. After catching the sword, Mod switches to the Move stance, removes all Nay Marks, resets the CD of Eternal Prosperity: Thunder, and hurls the sword again, dealing Thunder DMG equal to 374.3% ATK in total at the location of the first enemy hit and summons 6 Thundercloud Strikes to attack targets within the area and slightly gather enemies. Switches to the Still stance when Divine Grace is at 0.
Thundercloud Strike: Deals Thunder DMG equal to 74.9% ATK.
When in the Move stance: This skill is replaced by Eternal Prosperity: Thunder. Expends up to 15 Divine Grace, dealing DMG over three strikes, with the final strike summoning 10 Thundercloud Strikes in the area ahead. Depending on when Aero Break is cast alternately with this skill, four follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of 561.4% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to 1403.6% ATK as Thunder DMG;
Move 3: Casting Aero Break before the third strike for up to 1873.5% ATK as Thunder DMG;
Move 4: Casting Aero Break before both the second and third strikes for up to 2159.9% ATK as Thunder DMG.
Ultimate Skill
Dragon's Lunar Mansions
Stats: Thunder
CD: 20s
Level
Max Lvl: 60
A supreme swordplay derived from Eastwind Slash. Use this to harness the power of the wind and thunder.
Deals Thunder DMG equal to 2171.3% ATK in total. Depending on Mod's stance at the time of casting, increases their Wind or Thunder DMG by 30% for 12s.

Grants a 10% Ultimate Skill charge whenever Mod or a teammate casts their Ultimate Skill or switches to another stance.
Dodge
Aero Dodge
Stats: Wind
CD: -
Level
Max Lvl: 60
One of the moves derived from Eastwind Slash.
Quickly dodges the enemy's attacks. Extremity Dodge triggers different Dodge effects depending on the stance.
Dodge effect in Still stance: triggers 8 Jade Swords that attack the locked-on enemy.
Dodge effect in Move stance: the next casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder grants Unyielding and DMG blocking effects for 2s.
TODO: add tooltip like ingame
Ultimate Skillchains
Rustling Bamboo
*No Relationship Network yet
The Ultimate Skillchain of Azure Lord - Mengzhang and Cleansing Wind - Enlil.
Deals Wind DMG equal to Azure Lord - Mengzhang's ATK × (1200% + 30.769% × his Ultimate Skill level). Reduces the Thunder RES of enemies hit by 20% and their Wind RES by 10% for 12s.
Deals Wind DMG equal to Cleansing Wind - Enlil's ATK × (600% + 15.385% × his Ultimate Skill level). Increases all team members' Wind DMG by 30% for 12s upon landing a hit.
Access key
Jade Star
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
A sword that has its origins in a jade "Gui" tablet owned by Mengzhang. The green jade is covered in an intricate scale pattern. When necessary, this Access Key can split into two, turning it into a weapon with dual characteristics: one left and one right, yin and yang.
Exclusive Functor
Otherworlder - Kui
Access Key ATK
+20%
ATK
+100
Tier
Max Lvl: 7
Simple
Equipping by Azure Lord - Mengzhang grants the following effects: Increases Wind DMG. Enhances any Attribute DMG boosts obtained through passives. When Mod lands a Thunder attack on enemies that have been hit by Wind attacks from any team member, it reduces their Thunder and Wind RES. Increases Crit Rate when a hit is landed on an enemy with lowered Thunder RES. Increases Crit DMG when a hit is landed on an enemy with lowered Wind RES.
Detailed
Equipping by Azure Lord - Mengzhang grants the following effects: Increases Wind DMG by 8%. Enhances any Attribute DMG boosts obtained through passives by 0.1% for every 1% of the other Attribute DMG boosted. When the Mod lands a Thunder attack on enemies within 0.3s of them being hit by Wind attacks from any team member, their Thunder RES reduces by 5% and Wind RES reduces by 5% for 4s. Effect triggers only once every 3s. Landing a hit on an enemy with lowered Thunder RES increases the Non-DoT Crit Rate by a value equal to 80% of the reduced Thunder RES, up to a maximum boost of 16%. Landing a hit on an enemy with lowered Wind RES increases the Non-DoT Crit DMG by a value equal to 160% of the reduced Wind RES; up to a maximum boost of 32%.
Do i put tooltip as tooltip or at bottom with asterisk
put changes to codes or skill?
Equippable Warps
Aether Codes
Yellow - Lord of the East
Tier 1 - Jadebolt
When a hit is landed with the Jade Sword, summons a Thundercloud Strike to where the hit was landed.
Tier 2 - Motion
Triggers a windfield launching a skill attack every 2 times Aero Break is used alternately with another skill when Mod is in the Move stance, dealing Wind DMG equal to 200% ATK in total.
Tier 3 - Shattered
Depending on Mod's current stance, increases Wind or Thunder DMG by 1% when a hit is landed with the Jade Sword or Thundercloud Strike; stacks up to 20 times, and switching to another stance removes the effect. Attribute DMG boosts obtained with this Aether Code do not count toward further passive boosts.
Red - Dragon on Jupiter
Tier 1 - Fortune
Grants Mod 3 Divine Grace and their teammates 1 Divine Grace each time a hit is landed with Eternal Prosperity: Thunder when Mod is in the Move stance and does not cast Aero Break alternately during the casting of Eternal Prosperity: Thunder.
Tier 2 - Potentia
When Mod is in the Move stance, increases the Skill DMG of all Divine Grace Mods on the team by 15% and reduces the Divine Grace consumption of teammates by 15%.
Tier 3 - Starline
Grants the following effects when Mod is in the Move stance: Changes the Divine Grace consumption of Aero Break, Stillness in Motion: Thunder, and Eternal Prosperity: Thunder to 3, 1, and 1 respectively. Continuous casting of skills within 4s also expends Divine Grace equal to the base total of the Divine Grace previously expended through skills. Each time Divine Grace is expended, every 1 Divine Grace expended shortens the remaining CD of Aero Break and Eternal Prosperity: Thunder by 0.1s.
Blue - Eastland Spirit
Tier 1 - Tailwind
Every Jade Sword that lands on the enemy within 10s of the Mod switching to the Still stance grants 1 Divine Grace.
Tier 2 - Fiercewind
Increases Skill DMG by 35% when Mod is in the Move stance. However, automatically expends 2 Divine Grace every 2s.
Tier 3 - Headwind
Expends an additional 4 Divine Grace when Aero Break is used alternately with another skill, increasing ATK by 7% for 7s; stacks up to 4 times.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid An allied Azure Lord - Mengzhang will preferentially attack the team leader's target.
Cover When he is a teammate, Azure Lord - Mengzhang will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Azure Lord - Mengzhang will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Module