Normal Attack
Eastwind Slash
Stats:
Wind
CD: -
Mengzhang masters five sword moves following keen study of the stars.
Deals Wind DMG equal to 582.9% ATK in total. When in the Still Stance, every strike of a normal attack grants 1 Nay Mark (no more than 4 Nay Marks can exist at a time).
Passive:
When Mod switches to the Move Stance, every 1% increase in their Wind DMG also increases their Thunder DMG by 0.8%. When Mod switches to the Still Stance, every 1% increase in their Thunder DMG also increases their Wind DMG by 0.8%. Attribute DMG boosts obtained through this passive do not count toward further boosts.
Divine Grace: Grants Divine Grace when a hit is landed when in Still Stance with a normal attack.
Stats:
Wind
Thunder
CD: 8s
One of the moves derived from Eastwind Slash. Use this to move quickly around the battlefield and defeat the enemy quickly.
When in the Still stance: Unleashes Aero Ascent, then quickly retreats, dealing Wind DMG equal to 280.7% ATK in total. When Aero Ascent is in CD, it is replaced by Aero Dash which has a 3s CD.
Aero Dash: Dashes at an extreme speed at the enemy, dealing Wind DMG equal to 280.8% ATK in total. Expends all Nay Marks when a hit is landed, and every 1 Nay Mark expended summons a Jade Sword which attacks the locked-on enemy.
When Mod switches to the Move stance: this skill is replaced by Aero Break. When Mod switches to the Still stance: this skill is replaced by Aero Ascent.
Aero Break: Expends up to 3 Divine Grace to deal Thunder DMG equal to 280.8% ATK in total. This skill has a 2s CD, and may be used alternately during the casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder. Doing so will change the attack mode and the following DMG of these two skills with more powerful moves. When used alternately with another skill, the remaining CD of Aero Break, Stillness in Motion: Thunder, and Eternal Prosperity: Thunder are shortened by 99%, 40%, and 40% respectively, and the next use of the skill comes with a new attack mode and will not trigger CD nor interrupt the combo of normal attacks.
Divine Grace: When in the Still stance, every 1 hit landed on the enemy grants 10 Divine Grace.
Skill 2
Stillness in Motion
Stats:
Wind
Thunder
CD: 12s
The first swordplay derived from Eastwind Slash. Combines attack and defense for the best outcome.
When in the Still stance: This skill is replaced by Stillness in Motion: Wind. Skill cast blocks incoming DMG and summons 8 Jade Swords that attack the locked-on enemy. When this skill is in CD, every hit landed with a normal attack summons Jade Swords of varying numbers which attack the locked-on enemy. Effect triggers only once every 0.3s.
Jade Sword: Deals Wind DMG equal to 74.9% ATK, and increases Mod's Wind DMG by 0.4% for 4s; stacks up to 28 times.
When in the Move stance: This skill is replaced by Stillness in Motion: Thunder. Expends up to 5 Divine Grace, dealing DMG over two strikes. Depending on when Aero Break is cast alternately with this skill, two follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of 224.5% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to 449.1% ATK as Thunder DMG.
Skill 3
Eternal Prosperity
Stats:
Wind
Thunder
CD: 15s
The second swordplay derived from Eastwind Slash. The extraordinary and the everyday, the forceful and the soft, all in one.
When in the Still stance: This skill is replaced by Eternal Prosperity: Wind. Skill may only be cast when Divine Grace is at max. Launches a flying sword that deals Wind DMG equal to 561.5% ATK in total. As it flies, the sword summons up to 8 Thundercloud Strikes that hit enemies along the way. After catching the sword, Mod switches to the Move stance, removes all Nay Marks, resets the CD of Eternal Prosperity: Thunder, and hurls the sword again, dealing Thunder DMG equal to 374.3% ATK in total at the location of the first enemy hit and summons 6 Thundercloud Strikes to attack targets within the area and slightly gather enemies. Switches to the Still stance when Divine Grace is at 0.
Thundercloud Strike: Deals Thunder DMG equal to 74.9% ATK.
When in the Move stance: This skill is replaced by Eternal Prosperity: Thunder. Expends up to 15 Divine Grace, dealing DMG over three strikes, with the final strike summoning 10 Thundercloud Strikes in the area ahead. Depending on when Aero Break is cast alternately with this skill, four follow-on sword moves occur, and each dealing different damage.
Move 1: Casting Aero Break directly to deal a total of 561.4% ATK as Thunder DMG;
Move 2: Casting Aero Break before the second strike for up to 1403.6% ATK as Thunder DMG;
Move 3: Casting Aero Break before the third strike for up to 1873.5% ATK as Thunder DMG;
Move 4: Casting Aero Break before both the second and third strikes for up to 2159.9% ATK as Thunder DMG.
Ultimate Skill
Dragon's Lunar Mansions
Stats:
Thunder
CD: 20s
A supreme swordplay derived from Eastwind Slash. Use this to harness the power of the wind and thunder.
Deals Thunder DMG equal to 2171.3% ATK in total. Depending on Mod's stance at the time of casting, increases their Wind or Thunder DMG by 30% for 12s.
Grants a 10% Ultimate Skill charge whenever Mod or a teammate casts their Ultimate Skill or switches to another stance.
Stats:
Wind
CD: -
One of the moves derived from Eastwind Slash.
Quickly dodges the enemy's attacks. Extremity Dodge triggers different Dodge effects depending on the stance.
Dodge effect in Still stance: triggers 8 Jade Swords that attack the locked-on enemy.
Dodge effect in Move stance: the next casting of Stillness in Motion: Thunder or Eternal Prosperity: Thunder grants Unyielding and DMG blocking effects for 2s.
TODO: add tooltip like ingame