Normal Attack
Storm Blitz
Stats:
Physical
CD: -
Fires two volleys using the Rage Serpent, dealing Physical DMG equal to 372.1% ATK in total. Then, calls in a drone in Storm Mode to bombard enemies in the front up to 12 times, with each bombardment dealing Physical DMG equal to 20.2% ATK. When the Base DMG buff of Skill 1, Total Firepower, is active, the last strike of the normal attack also summons a drone in Storm Mode that rolls forward and launches three cannon shots, with each shot dealing Physical DMG equal to 224.6% ATK.
Passive:
Gains 1 Firepower for every 1 Energy expended. When the third strike of the normal attack concludes and Marduk reloads, gains 40 Firepower. Firepower cap: 300. When Firepower is full, hold down the Normal Attack button to unleash Hissing in Rage.
Hissing in Rage: Maxes out the Rage Serpent's firing rate for a firepower deluge that expends 12 Firepower every 0.2s, dealing Physical DMG up to 7486.7% ATK in total. Effect lasts 5s and no Firepower is granted during this time.
Energy: Restores 2 Energy every second, and 1 Energy every time a normal attack or Hissing in Rage hits.
Stats:
Physical
CD: 12s
Fires three consecutive cannon shots at the enemy with the Rage Serpent, with each shot dealing Physical DMG equal to 224.6% ATK. Increases the Base DMG of all team members' Skill 1 by 5% for 5s upon each hit. Effect can stack up to 3 times. Refreshes and extends the duration by 1s for each stack. Each cannon shot also grants 5 Energy. If there are cannon shots not fired by the end of the skill cast, each shot not fired reduces the remaining CD of the skill by 20%. When Energy is full, the skill is replaced with Firepower Assist.
Firepower Assist: Expends 30 Energy and calls in ranged bombardment to enemies in the front, dealing Physical DMG equal to 187% ATK in total. When Hissing in Rage is active with Energy at max, Firepower Assist will be cast automatically and the required Energy will be expended automatically, too.
Stats:
Physical
CD: 13s
Bombards the enemy with the Rage Serpent, dealing Physical DMG equal to 1310.2% ATK in total and inflicting Stun on all enemies within range for 4s. Upon landing a hit, calls in a drone in Rafale Mode to conduct an area bombardment, dealing Physical DMG equal to 654% ATK in total. Skill casting reduces Firepower expenditure by 20% for 7s.
When the Mod or a teammate lands a hit with this drone, reduces the skill's CD by 0.4s (up to a reduction of 6s in total) and increases the skill's Energy cost by 2 (up to a boost of 30 points of Energy in total).
Skill 3
Surround & Eliminate
Stats:
Physical
CD: 13s
Throws an implosion grenade that deals Physical DMG equal to 1310.2% ATK in total and pulls in the enemies for a short time. Then, calls in a drone in Bourasque Mode to conduct an area bombardment, dealing Physical DMG equal to 652.7% ATK in total. Skill casting increases the Firepower gain rate by 20% for 7s.
When the Mod or a teammate lands a hit with this drone, reduces the skill's CD by 0.4s (up to a reduction of 6s in total) and increases the skill's Energy cost by 2 (up to a boost of 30 points of Energy in total).
Ultimate Skill
War of the Gods: End
Stats:
Physical
CD: 20s
Calls in several drones in Torrent Mode to bombard the target area up to 12 times, with each bombardment dealing Physical DMG equal to 187.2% ATK and inflicting Armor Break on enemies hit, reducing their DEF by 25% for 10s.
Grants a 6% Ultimate Skill charge when the Mod or a teammate successfully expends Energy. Effect can trigger once every 2s.
Dodge
Emergency Protection
Stats:
Physical
CD: -
Quickly dodges enemy attacks. Extremity Dodge triggers the Dodge effect.
Dodge effect: Reduces damage taken by the Mod by 23.4%, and further reduces damage taken by 0.1% for every 1 Firepower owned by the Mod. Effect lasts 7s.
TODO: add tooltip like ingame