Modifiers / Marduk - Rage Serpent
Marduk - Rage Serpent
Physical Energy
Ranged
Asterism | Akkadian Guild
Stats
Lv. / 100
ATK
781
DEF
231
Max HP
10062
Crit Rate
9.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
12.17 > 16.02
DEF
3.12 > 4.28
HP
171.98 > 222.3
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Storm Blitz
Stats: Physical
CD: -
Level
/ 60
Fires two volleys using the Rage Serpent, dealing Physical DMG equal to NaN% ATK in total. Then, calls in a drone in Storm Mode to bombard enemies in the front up to 12 times, with each bombardment dealing Physical DMG equal to NaN% ATK. When the Base DMG buff of Skill 1, Total Firepower, is active, the last strike of the normal attack also summons a drone in Storm Mode that rolls forward and launches three cannon shots, with each shot dealing Physical DMG equal to NaN% ATK.

Passive:
Gains 1 Firepower for every 1 Energy expended. When the third strike of the normal attack concludes and Marduk reloads, gains 40 Firepower. Firepower cap: 300. When Firepower is full, hold down the Normal Attack button to unleash Hissing in Rage.
Hissing in Rage: Maxes out the Rage Serpent's firing rate for a firepower deluge that expends 12 Firepower every 0.2s. Executes a 5-strike attack. Each strike deals Physical DMG equal to NaN% of ATK. Effect lasts 5s and no Firepower is granted during this time.

Energy: Restores 2 Energy every second, and 1 Energy every time a normal attack or Hissing in Rage hits.
Skill 1
Total Firepower
Stats: Physical
CD: 12s
Level
/ 60
Fires three consecutive cannon shots at the enemy with the Rage Serpent, with each shot dealing Physical DMG equal to NaN% ATK. Increases the Base DMG of all team members' Skill 1 by 5% for 5s upon each hit. Effect can stack up to 3 times. Refreshes and extends the duration by 1s for each stack. Each cannon shot also grants 5 Energy. If there are cannon shots not fired by the end of the skill cast, each shot not fired reduces the remaining CD of the skill by 20%. When Energy is full, the skill is replaced with Firepower Assist.
Firepower Assist: Expends 30 Energy and calls in ranged bombardment to enemies in the front, dealing Physical DMG equal to NaN% ATK in total. When Hissing in Rage is active with Energy at max, Firepower Assist will be cast automatically and the required Energy will be expended automatically, too.
Skill 2
Quick Response
Stats: Physical
CD: 13s
Level
/ 60
Bombards the enemy with the Rage Serpent, dealing Physical DMG equal to NaN% ATK in total and inflicting Stun on all enemies within range for 4s. Upon landing a hit, calls in a drone in Rafale Mode to conduct an area bombardment, dealing Physical DMG equal to NaN% ATK in total. Skill casting reduces Firepower expenditure by 20% for 7s.
When the Mod or a teammate lands a hit with this drone, reduces the skill's CD by 0.4s (up to a reduction of 6s in total) and increases the skill's Energy cost by 2 (up to a boost of 30 points of Energy in total).
Skill 3
Surround & Eliminate
Stats: Physical
CD: 13s
Level
/ 60
Throws an implosion grenade that deals Physical DMG equal to NaN% ATK in total and pulls in the enemies for a short time. Then, calls in a drone in Bourasque Mode to conduct an area bombardment, dealing Physical DMG equal to NaN% ATK in total. Skill casting increases the Firepower gain rate by 20% for 7s.
When the Mod or a teammate lands a hit with this drone, reduces the skill's CD by 0.4s (up to a reduction of 6s in total) and increases the skill's Energy cost by 2 (up to a boost of 30 points of Energy in total).
Ultimate Skill
War of the Gods: End
Stats: Physical
CD: 20s
Level
/ 60
Calls in several drones in Torrent Mode to bombard the target area up to 12 times, with each bombardment dealing Physical DMG equal to NaN% ATK and inflicting Armor Break on enemies hit, reducing their DEF by 25% for 10s.

Grants a 6% Ultimate Skill charge when the Mod or a teammate successfully expends Energy. Effect can trigger once every 2s.
Dodge
Emergency Protection
Stats: Physical
CD: -
Level
/ 60
Quickly dodges enemy attacks. Extremity Dodge triggers the Dodge effect.
Dodge effect: Reduces damage taken by the Mod by NaN%, and further reduces damage taken by 0.1% for every 1 Firepower owned by the Mod. Effect lasts 7s. Dodge effect can trigger once every 14 seconds.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Rage Chainsaw
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Rage Serpent - Marduk and Wasteland Fiend - Kingu.
Deals Physical DMG equal to Rage Serpent - Marduk's ATK × (1160% + 29.744% × his Ultimate Skill level), and all members of the team take 15% less damage for 7s when the Mod lands a hit. Inflicts Armor Break on enemies hit and reduces their DEF by 25% for 12s.
Deals Physical DMG equal to Wasteland Fiend - Kingu's ATK × (600% + 15.385% × his Ultimate Skill level) and the Mod enters Chainsaw Overdrive Mode. All members of the team gain Burst-threshold equal to the Mod's Pressure Tank stack limit for 10s when the Mod lands a hit.
Access key
This is a placeholder
Rage Serpent
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
Marduk's trusty machine gun for many years. Rather than growing outdated with each tune-up, it actually gets even easier to use. The Rage Serpent was assigned to Marduk by the Gaea system at the time of his awakening. It can transform into a long-barreled EM gun, which Marduk calls the "Raging Dragon."
Exclusive Functor
Synchronic - Ushumgallu
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Rage Serpent - Marduk grants the following effects:
When a teammate casts a skill or Ultimate Skill, a drone that corresponds to either Quick Response or Surround & Eliminate will be randomly summoned, dealing corresponding Physical DMG and grants additional ATK to all members of the team.
Rafale Mode: Reduces Energy cost when a teammate summons drones in this mode; also increases Skill 2 Base DMG of all teammates.
Bourasque Mode: Increases Energy gain rate when a teammate summons drones in this mode; also increases Skill 3 Base DMG of all teammates.
Whirlwind Mode: When a teammate summons a drone in this mode, reduces the enemy's corresponding type of RES based on said teammates' DMG type and DMG amount.
Hurricane Mode: When a teammate summons a drone in this mode, their Crit Rate increases. Entering Zero Time while this effect is active will refresh the effect duration and shares the Crit Rate boost with other teammates.
Detailed
Equipping by Rage Serpent - Marduk grants the following effects:
When a teammate casts a skill or Ultimate Skill, a drone that corresponds to either Quick Response or Surround & Eliminate is summoned, and deals the corresponding amount of Physical. Also increases the additional ATK of all members of the team by 180 (up to 1080) for 18s. The two types of drones summoned by each teammate has a CD of 20s respectively.
Rafale Mode: Reduces the Energy cost by 10% when a teammate summons a drone in this mode. Effect lasts 12s. Also increases Base DMG of all team members' Skill 2 by 5% for 12s. Effect can stack up to 2 times.
Bourasque Mode: Gains Energy 10% more quickly when a teammate summons a drone in this mode. Effect lasts 12s. Also increases Base DMG of all team members' Skill 3 by 5% for 12s. Effect can stack up to 2 times.
Whirlwind Mode: When a teammate summons a drone in this mode, reduces the enemy's certain type of RES based on said teammates' DMG type and DMG amount by 5% for 12s. Same effects can stack up to 2 times and this effect can also stack with the attribute RES debuff from drones summoned in Whirlwind Mode by the Mod.
Hurricane Mode: When a teammate summons a drone in this mode, their Crit Rate increases by 5% for 12s. Entering Zero Time while this effect is active will refresh the effect duration and shares the Crit Rate boost with other teammates. Effect can stack up to 2 times.
Equippable Warps
Warp 1 & 2
Power UP: Ranged Ranged DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Energy Preserver Restores 15% Energy when entering the battle.
Aether Codes
Yellow - Supreme God's Fortitude
Tier 1 - Abundance
Casting Firepower Assist expends 10 less Energy. Gains 2 extra Energy every 1s when casting Hissing in Rage.
Tier 2 - Augment
Gains 1 stack of DMG boost each time Hissing in Rage expends Firepower, with each stack increasing the Mod's DMG by 1%; stacks up to 25 times. Effect will be removed 3s after casting Quick Response or Surround & Eliminate.
Tier 3 - Alteration
Applies the CD reduction buff of Total Firepower also to the next Quick Response or Surround & Eliminate cast. Effect can trigger once every time Total Firepower is cast.
Red - Supreme God's Wrath
Tier 1 - Battle Fever
Triggers Dodge effect if the Mod is attacked while rolling during Total Firepower or a normal attack. Reduces Total Firepower's remaining CD by 20% each time the skill lands a cannon hit while the Dodge effect is active.
Tier 2 - Punish
When the Mod casts Surround & Eliminate, a guiding beacon will be created to cause enemies within range to take 10% more DMG from all drones except those of Torrent Modes. Also, the guiding beacon deals Physical DMG equal to 2000% ATK (+51.3% for every level Skill 3 is upgraded). This Aether Code effect will be removed when the Aether Code Supreme God's Design - Bitter Fight is activated.
Tier 3 - Grim Deity
All drones except those in Torrent Mode deal more Non-DoT DMG depending on the current Firepower owned. Increases Non-DoT DMG dealt by 0.1% for every 1 point of Firepower owned.
Blue - Supreme God's Design
Tier 1 - Covert Operation
When War of the Gods: End is cast, all members of the team gain a 10% Ranged DMG boost for 7s.
Tier 2 - Enervation
Once activated, the drone called in by Quick Response comes in Whirlwind Mode instead of Rafale Mode.
Tier 3 - Bitter Fight
Once activated, the drone called in by Surround & Eliminate comes in Hurricane Mode instead of Bourasque Mode.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid When he is a teammate, Rage Serpent - Marduk will attack the enemies locked onto by the team leader first.
Cover When he is a teammate, Rage Serpent - Marduk will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Rage Serpent - Marduk will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Gathering Roar An allied Rage Serpent - Marduk reloads during the third hit of Normal Attack: Storm Blitz.
Shockwave As a teammate, Rage Serpent - Marduk automatically uses his Ultimate when his Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Rage Serpent Marduk
01
Build
182cm
85kg
Arrival Day
Apr. 20th
02
Affiliation
Akkadian Guild
Likes
Smoking cigars / Arm wrestling
Summary
The head of the Akkadian Guild, he's worshipped by almost every bounty hunter in Rostach, though he seems to have some secret, inextricable link with CORG. He's usually looking after the residents of Rostach and loves adrenaline-pumping activities like arm wrestling. However, under that gregarious and friendly exterior seems to be some sort of hidden anxiety.
03
Favourite Gift
Cigar Cutter icon here