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Modifiers / Ciel - Blood Bullet
Ciel - Blood Bullet
Ice Divine Grace
Melee
Asterism | Fenrir Extreme Technology Development Bureau
Stats
Lv. / 100
ATK
874
DEF
247
Max HP
9245
Crit Rate
13.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
14 > 18.44
DEF
3.41 > 4.69
HP
155.12 > 200.51
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Swift Harvest
Stats: Ice
CD: -
Level
/ 60
Deals a total of NaN% ATK Ice DMG.
After dealing Crit 100 times, gain 1 “Blood Point” Mark, with a maximum of 2 “Blood Point” Marks.
While on the ground, holding down during a Normal Attack consumes 1 “Blood Point” Mark to unleash the enhanced Normal Attack "Blood Rage Devour".
"Blood Rage Devour": Continuously deals DMG to yourself and enemies, dealing NaN% ATK Ice DMG to enemies, inflicting 4% of Max HP DMG to yourself. After each hit, the DMG dealt to yourself increases by 0.3% of Max HP, while DMG to enemies increases by 3%. The final hit will create an explosive attack, dealing NaN% ATK Ice DMG. When the explosive attack hits, for every 1% of lost HP, the DMG of the explosive attack increases by 0.3%, and restores 0.2% HP upon hit; this attack does not interrupt the combo of Normal Attacks.

In "Gun Mode", Normal Attacks deal NaN% ATK Ice DMG.

While in the air, deals a total of NaN% ATK Ice DMG, then automatically transitions into the falling attack of "Blood's Swift Strike".

Divine Grace: When not in "Gun Mode", Normal Attacks on the ground will gain Divine Grace upon hitting.
Skill 1
Bloody Blitz
Stats: Ice
CD: 6s
Level
/ 60
While on the ground, deal NaN% ATK Ice DMG, leap into the air when attacking, and automatically connect to a falling attack, dealing a total of NaN% ATK Ice DMG, gaining Unyielding effect while in the air; while airborne, tap to cast early to immediately connect to a falling attack.
"Spiral Throw": Consume 25 Divine Grace to deal a total of NaN% ATK Ice DMG.
Skill 2
Blood Awakening
Stats: Ice
CD: 2s
Level
/ 60
When entering the field, if the Crit Rate increases to no less than 40%, the Crit Rate will drop to 40%. For every 1% decrease in Crit Rate, the gain rate of “Liberation Index” increases by 1%, with a maximum increase of 25% provided by this effect.
Consume all Divine Grace to enter a charging state, gaining 1 point of “Liberation Index” for every 1 point consumed; reaching the maximum charging time will trigger a predatory attack. During charging, you can tap again to immediately perform a predatory attack, dealing NaN% ATK of Ice DMG. Depending on the charging time, you can gain up to an additional 100 points of “Liberation Index” upon hitting; during casting, you gain a stiffening effect, reducing DMG taken by 80%.
The maximum “Liberation Index” is 100 points. Each time the “Liberation Index” is full, the “Liberation Stage” increases by 1 level. Based on the level of “Liberation Stage”, when your “Liberation Stage” is at levels 1, 2, 3, your Crit Rate increases by 1%, 3%, 6% respectively.
When the “Liberation Index” and “Liberation Stage” are full, performing a normal attack in “Gun Mode” will enter “Liberation State”, lasting 15 seconds.
“Liberation State”: Upon entering, consume 20 points of “Liberation Index”, dealing a total of NaN% ATK of Ice DMG. After that, every 0.1 seconds, consume 1 point of “Liberation Index”, with your effects changing to 5 times based on the level of “Liberation Stage”.

When the God Arc's predatory form hits a special enemy, different bullets will be obtained; when entering “Gun Mode”, this skill will be replaced by “Aragami Bullet”, dealing different DMG:
Ogretail: Deals NaN% ATK of Physical DMG;
Vajra: Deals NaN% ATK of Wind DMG;
Father Deus: Deals a total of NaN% ATK of Thunder DMG.

While in the air, consume 1 “Blood Point” mark to strike the ground, dealing a total of NaN% ATK of Ice DMG.
Skill 3
Blood Bullet
Stats: Ice
CD: -
Level
/ 60
While on the ground, enter "Gun Mode," gain a stagger effect, normal attack changes attack mode, "Blood's Swift Strike" is replaced by "Spinning Throw," "Blood Awakening" is replaced by "Aragami Bullet," "Blood Bullet" is replaced by "Form Change," and you can exit "Gun Mode" through this replacement skill.

While in the air, charge towards the ground, dealing a total of NaN% ice attribute DMG; when cast, reset the remaining cooldown of "Blood's Swift Strike," this skill has a 16 second cooldown.
Ultimate Skill
Godslayer: Bloody Dance
Stats: Ice
CD: 20s
Level
/ 60
Deals a total of NaN% ATK Ice DMG; increases own Ice DMG by 30% for 20 seconds; if in "Gun Mode", exit "Gun Mode".

Automatically gain 2% Ultimate Skill charge per second. When self or teammate triggers Zero Time, gain 15% Ultimate Skill charge, this effect can trigger once every 0.5 seconds at most.
Dodge
Dexterous Stance
Stats: Ice
CD: -
Level
/ 60
When not moving while dodging, defend and successfully block an attack to gain 25 points of "Liberation Index", this effect can trigger once every 0.5 seconds.
Moving dodge can evade enemy attacks, while extreme dodge triggers the dodge effect.
Dodge effect: Entering Zero Time significantly slows down all enemies' actions for 3 seconds; the dodge effect can trigger once every 20 seconds at most.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Joint Explosion
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
Blood Bullet - Ciel and Scarlet Echo - Alisa's Ultimate Skillchain.
Blood Bullet - Ciel deals 1200%+30.769%×own Ultimate Skill level Ice DMG; when cast, the entire team's Mechanic's Base DMG increases by 30% for 20 seconds. If the user is the leader, they gain an ATK increase of 80% for 20 seconds.
Scarlet Echo - Alisa deals 1200%+30.769%×own Ultimate Skill level Fire DMG; when cast, the entire team's Mechanic's Crit Rate increases by 10% and Crit DMG increases by 20% for 20 seconds. If the user is the leader, they gain a DMG increase of 120% for 20 seconds.
Access key
Defiance & Apercevant
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
This third-generation God Arc used by Ciel consists of her short blade Defiance, sniper gun Apercevant, and buckler shield Petit Amour. When used by a compatible God Eater, it can change forms freely to adapt to ranged and melee combat.
Exclusive Functor
Synchronic - Flan
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
When Blood Bullet - Ciel is equipped, gain the following effects.
When “Liberation Index” is not lower than a certain value, “Penetration Bullets” attacks will increase Crit Rate upon hit.
During each attack of “Spinning Throw”, if “Liberation Index” is not lower than a certain value, trigger a different number of “Penetration Bullets”.
When successfully blocking enemy attacks, either yourself or a teammate triggers “Penetration Bullets” on the attacker; if “Penetration Bullets” is triggered again within a certain time after being triggered through this method, it will trigger an additional number of “Penetration Bullets” attacks.
“Penetration Bullets” triggered through this exclusive key will deal Ice DMG.
Each attack marked by consuming “Blood Point” will apply “Blood Rage” status to the hit enemy; based on the number of layers of “Blood Rage” status the enemy has, if your HP is not higher than a certain value, your attack's Independent DMG will increase upon hit.
When HP reaches the minimum, gain an invincibility effect; while in the air, casting “Blood Awakening” or “Blood Bullet” will grant a brief invincibility effect; while in the air, after performing a Normal Attack followed by the falling attack of “Bloody Blitz”, gain a brief invincibility effect.
Detailed
When Blood Bullet - Ciel is equipped, gain the following effects.
When “Liberation Index” is not less than 50, “Penetration Bullets” attack will increase Crit Rate by 12% upon hit.
During each attack of “Spinning Throw”, if “Liberation Index” is not less than 50, 100, it will trigger 1, 2 “Penetration Bullets” respectively.
When successfully blocking enemy attacks, either for yourself or a teammate, trigger 4 “Penetration Bullets” against the attacker, this effect can trigger once every 0.5 seconds at most; if “Penetration Bullets” is triggered through this method again within 5 seconds, it will additionally trigger 1 “Penetration Bullets”, up to a maximum of 4 additional triggers.
Each “Penetration Bullets” triggered through this exclusive key will deal 100% of attack power as Ice DMG.
Each attack marked by “Blood Point” will add 1 layer of “Blood Rage” status to the hit enemy, lasting 16 seconds, stacking up to 4 layers; when the number of “Blood Rage” layers on the enemy is 1, 2, 3, 4, if your HP is not higher than 25%, 50%, 75%, 100%, your attack's Independent DMG will increase by 28% upon hit.
When HP drops to 1, gain invincibility for 3 seconds; while in the air, casting “Blood Awakening” or “Blood Bullet” grants a brief invincibility effect; while in the air, after performing a Normal Attack followed by the falling attack of “Bloody Blitz”, gain a brief invincibility effect.
Equippable Warps
Warp 1 & 2
Power UP: Melee Melee DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Critical Support Healing effect + 4% when the Mod's HP is lower than 40%.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Divine Sense Restores 15% Divine Grace when entering the battle.
Aether Codes
Yellow - Determination to Protect
Tier 1 - Persevering
"Liberation State" duration extended to 20 seconds.
Tier 2 - Rush to the Rescue
Each time you consume "Liberation Index", the remaining cooldown time of "Bloody Blitz" is reduced by 0.2 seconds.
Tier 3 - Awareness
Based on the level of "Liberation Stage", when your own "Liberation Stage" level is Lv.1, Lv.2, and Lv.3 respectively, the entire team's Divine Mechanism increases ATK by 1.5%, 4.5%, 9%. When in "Erupt State", the buff effect based on the level of "Liberation Stage" is fixed at Lv.3.
Red - Self-Rationality
Tier 1 - Pact
Casting an attack marked with "Blood Point" consumes, increases Crit DMG by 10%, increases Ice DMG by 10%, lasts for 12 seconds, and can stack up to 4 layers.
Tier 2 - Mastery
When the "Liberation Index" increases or decreases, the count of "Blood Points" marked is counted as 2 times.
Tier 3 - Penetration
While in "Liberation State", after the fourth hit of a Normal Attack, summon multiple "Penetration Bulletss" around the locked-on enemy, each dealing 300% ATK Ice DMG. The number of summoned "Penetration Bulletss" equals the number of hits from the last "Blood Rage Devour" attack, and the effect of summoning "Penetration Bulletss" can trigger a maximum of once during each "Liberation State".
Blue - Adept
Tier 1 - Ambush
When not in "Gun Mode", dodging and then casting the first hit of a Normal Attack or using "Bloody Blitz" will trigger Blade Wave attacks: Normal Attack first hit: triggers 3 Blade Wave attacks, each dealing 60% ATK in Ice DMG; "Bloody Blitz": triggers a Blade Wave attack, dealing 100% ATK in Ice DMG.
Tier 2 - Combo
Normal Attack while not in "Gun Mode", "Bloody Blitz", and the falling attack of "Bloody Blitz" hit the same enemy within 3 seconds, gaining 1 "Mark". This effect can trigger once every 15 seconds at most.
Tier 3 - Reap
When casting "Bloody Blitz" drop attack early, the remaining CD of "Bloody Blitz" is reduced; the earlier the drop attack is cast, the more the remaining CD is shortened, up to a maximum of 4 seconds. While performing a Normal Attack in the air, the timer for the early cast drop attack is reset; each time the remaining CD reduction is triggered, the remaining interval time for the Aether Code "Skilled Technique: Combo" to gain the "Blood Point" mark is shortened by 1 second.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid When she is a teammate, Blood Bullet - Ciel will attack the enemies locked onto by the team leader first.
Cover When she is a teammate, Blood Bullet - Ciel will attack the enemies closest to the team leader first.
Hero Breaker When she is a teammate, Blood Bullet - Ciel will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Raging Waves When she is a teammate, Blood Bullet - Ciel will automatically cast her Ultimate Skill when her Ultimate Skill charge is full. It will also be automatically cast when forming an Ultimate Skillchain with a teammate. It will not be automatically cast when forming an Ultimate Skillchain with the team leader.
Module
Dossier
Name: Blood Bullet Ciel
01
Build
160cm
Unknown
Arrival Day
Dec. 17
02
Affiliation
Fenrir Extreme Technology Development Bureau
Likes
Gun
Summary
Ciel Alencon is a member of the Blood special forces unit under Fenrir's extreme technology development bureau, as well as a third-generation God Eater. Born into a military family, she received professional military training at the Magnolia Compass. To her, discipline is the most important thing in the world.
03
Favourite Gift
Classic Romance Novel icon here