Normal Attack
Swift Harvest
Stats:

Ice
CD: -
Deals a total of NaN% ATK Ice DMG.
After dealing Crit 100 times, gain 1 “Blood Point” Mark, with a maximum of 2 “Blood Point” Marks.
While on the ground, holding down during a Normal Attack consumes 1 “Blood Point” Mark to unleash the enhanced Normal Attack "Blood Rage Devour".
"Blood Rage Devour": Continuously deals DMG to yourself and enemies, dealing NaN% ATK Ice DMG to enemies, inflicting 4% of Max HP DMG to yourself. After each hit, the DMG dealt to yourself increases by 0.3% of Max HP, while DMG to enemies increases by 3%. The final hit will create an explosive attack, dealing NaN% ATK Ice DMG. When the explosive attack hits, for every 1% of lost HP, the DMG of the explosive attack increases by 0.3%, and restores 0.2% HP upon hit; this attack does not interrupt the combo of Normal Attacks.
In "Gun Mode", Normal Attacks deal NaN% ATK Ice DMG.
While in the air, deals a total of NaN% ATK Ice DMG, then automatically transitions into the falling attack of "Blood's Swift Strike".
Divine Grace: When not in "Gun Mode", Normal Attacks on the ground will gain Divine Grace upon hitting.
Stats:

Ice
CD: 6s
While on the ground, deal NaN% ATK Ice DMG, leap into the air when attacking, and automatically connect to a falling attack, dealing a total of NaN% ATK Ice DMG, gaining Unyielding effect while in the air; while airborne, tap to cast early to immediately connect to a falling attack.
"Spiral Throw": Consume 25 Divine Grace to deal a total of NaN% ATK Ice DMG.
Stats:

Ice
CD: 2s
When entering the field, if the Crit Rate increases to no less than 40%, the Crit Rate will drop to 40%. For every 1% decrease in Crit Rate, the gain rate of “Liberation Index” increases by 1%, with a maximum increase of 25% provided by this effect.
Consume all Divine Grace to enter a charging state, gaining 1 point of “Liberation Index” for every 1 point consumed; reaching the maximum charging time will trigger a predatory attack. During charging, you can tap again to immediately perform a predatory attack, dealing NaN% ATK of Ice DMG. Depending on the charging time, you can gain up to an additional 100 points of “Liberation Index” upon hitting; during casting, you gain a stiffening effect, reducing DMG taken by 80%.
The maximum “Liberation Index” is 100 points. Each time the “Liberation Index” is full, the “Liberation Stage” increases by 1 level. Based on the level of “Liberation Stage”, when your “Liberation Stage” is at levels 1, 2, 3, your Crit Rate increases by 1%, 3%, 6% respectively.
When the “Liberation Index” and “Liberation Stage” are full, performing a normal attack in “Gun Mode” will enter “Liberation State”, lasting 15 seconds.
“Liberation State”: Upon entering, consume 20 points of “Liberation Index”, dealing a total of NaN% ATK of Ice DMG. After that, every 0.1 seconds, consume 1 point of “Liberation Index”, with your effects changing to 5 times based on the level of “Liberation Stage”.
When the God Arc's predatory form hits a special enemy, different bullets will be obtained; when entering “Gun Mode”, this skill will be replaced by “Aragami Bullet”, dealing different DMG:
Ogretail: Deals NaN% ATK of Physical DMG;
Vajra: Deals NaN% ATK of Wind DMG;
Father Deus: Deals a total of NaN% ATK of Thunder DMG.
While in the air, consume 1 “Blood Point” mark to strike the ground, dealing a total of NaN% ATK of Ice DMG.
Stats:

Ice
CD: -
While on the ground, enter "Gun Mode," gain a stagger effect, normal attack changes attack mode, "Blood's Swift Strike" is replaced by "Spinning Throw," "Blood Awakening" is replaced by "Aragami Bullet," "Blood Bullet" is replaced by "Form Change," and you can exit "Gun Mode" through this replacement skill.
While in the air, charge towards the ground, dealing a total of NaN% ice attribute DMG; when cast, reset the remaining cooldown of "Blood's Swift Strike," this skill has a 16 second cooldown.
Ultimate Skill
Godslayer: Bloody Dance
Stats:

Ice
CD: 20s
Deals a total of NaN% ATK Ice DMG; increases own Ice DMG by 30% for 20 seconds; if in "Gun Mode", exit "Gun Mode".
Automatically gain 2% Ultimate Skill charge per second. When self or teammate triggers Zero Time, gain 15% Ultimate Skill charge, this effect can trigger once every 0.5 seconds at most.
Stats:

Ice
CD: -
When not moving while dodging, defend and successfully block an attack to gain 25 points of "Liberation Index", this effect can trigger once every 0.5 seconds.
Moving dodge can evade enemy attacks, while extreme dodge triggers the dodge effect.
Dodge effect: Entering Zero Time significantly slows down all enemies' actions for 3 seconds; the dodge effect can trigger once every 20 seconds at most.