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Modifiers / Thor - Roaring Thunder
Thor - Roaring Thunder
Thunder Traces
Melee
Yggdrasil | Aether Gazer
Stats
Lv. / 100
ATK
879
DEF
248
Max HP
9164
Crit Rate
15.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
14 > 18.44
DEF
3.41 > 4.69
HP
155.12 > 200.51
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Thunderwave
Stats: Thunder
CD: -
Level
/ 60
Swings Mjölnir to attack the enemy continuously, dealing Thunder DMG equal to NaN% ATK in total. Following up its derivative skill with a normal attack will start the normal attack from the fourth strike and grants Unyielding for 2s during the follow-up.

Passive:
Every hit landed with a normal attack or skill attack grants Thundercloud points, which can stack up to 100. 7 Thundercloud are expended every 0.5s. Gains 9 Thundercloud for each normal attack hit and 15 Thundercloud for each skill hit, and gains 15 more Thundercloud for each skill hit in Thunder Frenzy state. Every 1 point of Thundercloud increases Independent DMG dealt by 0.3%, with the effect maxed out when Thundercloud is at 80.
Enters Thunder Frenzy state for 2s when casting a derivative skill, with effect duration extended by 0.01s for every 1 point of Thundercloud owned (up to an extension of 1s).
Thunder Frenzy: Becomes Invincible for a short time upon entering the state. Thundercloud will not be automatically expended during this state, and Mod deals 15% more Thunder DMG.

Traces: Gains 1 Trace when a hit is landed with the fifth strike of a normal attack.
Skill 1
Quivers Underground
Stats: Thunder
CD: 9s
Level
/ 60
Rushes toward the enemy with Mjölnir in hand, dealing Thunder DMG equal to NaN% ATK in total. For a short time after skill cast, skill is replaced by the derivative skill: Hammerstrike, which can only be cast as a follow-up to Quivers Underground.
Hammerstrike: Attacks surrounding enemies with Mjölnir, expending 3 Traces to deal Thunder DMG equal to NaN% ATK in total.

Traces: Gains 1 Trace when a hit is landed with Quivers Underground.
Skill 2
Rumbles Faraway
Stats: Thunder
CD: 12s
Level
/ 60
Swings Mjölnir wildly, pulling in nearby enemies for a short time and dealing Thunder DMG equal to NaN% ATK in total. Within a short time after skill cast, this skill will be replaced by the derivative skill: Rumblestrike, which can only be cast as a follow-up to Rumbles Faraway.
Rumblestrike: Spins Mjölnir and then smashes it into the ground, expending 3 Traces to deal Thunder DMG equal to NaN% ATK in total.

Traces: Gains 1 Trace when a hit is landed with Rumbles Faraway.
Skill 3
Trembles Deep Within
Stats: Thunder
CD: 15s
Level
/ 60
Swings Mjölnir, then smashes it into the ground, dealing Thunder DMG equal to NaN% ATK in total. Within a short time after skill cast, this skill will be replaced by the derivative skill: Tremblestrike, which can only be cast as a follow-up to Trembles Deep Within.
Tremblestrike: Swings Mjölnir and smashes it into the ground again, expending 3 Traces to deal Thunder DMG equal to NaN% ATK in total.

Traces: Gains 1 Trace when a hit is landed with Trembles Deep Within.
Ultimate Skill
Fury at Twilight
Stats: Thunder
CD: 20s
Level
/ 60
Summons the Járngreipr gloves that unleash the power of raging thunder, and also enters Thunder Rage state. Skill cast grants all Trace Mods on the team a 30% Skill DMG boost for 12s.
Thunder Rage: Grants Control Immunity and DMG Immunity, though Mod may not move or cast skills or Dodge. Thundercloud buffs are raised to max. Expends all Thundercloud with no further automatic expenditure, then grants 7 Thundercloud every 0.2s thereafter. Keep tapping the attack button to keep casting skill attacks with Járngreipr which deal Thunder DMG equal to NaN% ATK in total. The second strike of the attack also sends down five thunderbolts in front, with each dealing Thunder DMG equal to NaN% ATK. Unleashes one last fist attack automatically when Thundercloud is at max, dealing Thunder DMG equal to NaN% ATK, then exits Thunder Rage state immediately after.

Gains a 4% Ultimate Skill charge for each Trace expended by the Mod or a teammate.
Dodge
Elusive Bolt
Stats: Thunder
CD: -
Level
/ 60
Quickly dodges the enemy's attacks and can Dodge two consecutive times. Extremity Dodge triggers the Dodge effect. Following up an Extremity Dodge with a normal attack will start the normal attack from the fourth strike and grants Unyielding for 2s. Gains 15 Thundercloud points.
Dodge effect: Entering Zero Time significantly slows all enemy movements for 3s. Dodge effect can trigger once every 20 seconds.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Lightning and Thunder
Level
Max Lvl: 3
TODO: show missions/mats
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Comet R4Y - Zenkibo Tengu and Roaring Thunder - Thor.
Deals Light DMG equal to Comet R4Y - Zenkibo Tengu's ATK × (NaN% + NaN% × her Ultimate Skill level), and increases the Light DMG of all teammates by 30% for 12s.
Deals Thunder DMG equal to Roaring Thunder - Thor's ATK × (NaN% + NaN% × her Ultimate Skill level), and sends the Mod into Thunder Rage state. When she lands a hit while in this state, increases Skill DMG of all members of the team by 30% for 12s.
Rumbles from Underworld
Level
Max Lvl: 3
TODO: show missions/mats
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Roaring Thunder - Thor and Living Soul - Osiris.
Deals Thunder DMG equal to Roaring Thunder - Thor's ATK × (NaN% + NaN% × her Ultimate Skill level), and sends the Mod into Thunder Rage state. When she lands a hit while in this state, increases the Skill DMG of all Trace Mods on the team by 35% until Judge of the Underworld mode ends.
Deals Wind DMG equal to Living Soul - Osiris's ATK × (NaN% + NaN% × her Ultimate Skill level), and sends the Mod into Judge of the Underworld mode, increasing DMG dealt by all members of the team by (20% + 0.2% × their Ultimate Skill level) until Judge of the Underworld mode ends.
Thunder in the Hills
Level
Max Lvl: 3
TODO: show missions/mats
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Flowfly Mist - Shu and Roaring Thunder - Thor.
Deals Thunder DMG equal to Flowfly Mist - Shu's ATK × (NaN% + NaN% × her Ultimate Skill level). Landing a hit on the enemy increases the combat resource gain rate of members of the team by 25% for 20s. Every 1 hit landed on the enemy with a Normal Attack increases Crit DMG by 25% (effect stacks up to 3 times). Crit DMG buff expires at the same time as the combat resource buff.
Also deals Thunder DMG equal to Roaring Thunder - Thor's ATK × (NaN% + NaN% × her Ultimate Skill level). When Thor lands a hit while in Thunder Rage, all members of the team deal 30% more Skill DMG and 15% more Thunder DMG for 20s.
Access key
Mjölnir
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
A colossal hammer that looks completely out of place next to Thor's unassuming frame was modified by the Cryptics. When used, it generates a storm force field that attacks the enemy with thunderbolts. It is equipped with the same high-performance electromagnetic module as the one in Thor's combat suit, which enables her to launch the giant hammer at high speed when inside the force field.
Exclusive Functor
Elf - Celebrian
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Roaring Thunder - Thor grants the following effects:
While in Thunder Frenzy state, each skill hit triggers a thunderbolt that deals Thunder DMG. Each time Mjölnir is used to cast a non-derivative skill and a hit is landed, or when Járngreipr is used to cast a skill attack apart from the final fist strike and a hit is landed, increases Mod's DMG dealt. This effect can stack.
When casting the one last fist attack in the Thunder Rage state, this skill's ATK increases based on the number of effects stacked.
When casting Tremblestrike and landing a hit with it, the Base DMG of Tremblestrike increases based on the number of effects stacked. Removes all stacks when Tremblestrike ends.
Detailed
Equipping by Roaring Thunder - Thor grants the following effects:
When the Mod is in Thunder Frenzy state, each skill hit triggers a thunderbolt, which deals to the enemy Thunder DMG equal to 500% ATK. Each time Mjölnir is used to cast a non-derivative skill and a hit is landed, or when Járngreipr is used to cast a skill attack apart from the final fist strike and a hit is landed, increases Mod's DMG dealt by 10% for 7s. Effect stacks up to 3 times.
When the final fist strike is dealt when in Thunder Rage state, every 1stack owned by the Mod increases the skill's Non-DoT ATK by 12%. When there are 3 stacks owned, they will be taken as 4 instead.
When a hit is landed with Tremblestrike, every 1 stack owned by the Mod increases the Base DMG of Tremblestrike by 12%. When there are 3 stacks owned, they will be taken as 4 instead. All stacks will be removed when Tremblestrike ends.
Equippable Warps
Warp 1 & 2
Power UP: Melee Melee DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Trace Tracking Restores 1% Trace(s) when entering the battle.
Aether Codes
Yellow - Power of Thunder
Tier 1 - Crater
Shortens the remaining CD of Trembles Deep Within by 1s when a hit is landed with the fourth strike of a normal attack. A hit landed with the fourth strike of a normal attack also triggers a thunderbolt that deals Thunder DMG equal to 200% ATK.
Tier 2 - Majesty
Enters Thunder Frenzy state for 1.5s when a hit is landed with the fourth strike of a normal attack. Thunder Frenzy state triggered with this Aether Code cannot be extended through any other effect.
Tier 3 - Arrival
Increases the Non-DoT DMG of normal attacks by 100%. A hit landed with the fifth strike of a normal attack triggers five thunderbolts, with each dealing Thunder DMG equal to 200% ATK.
Red - Bellicist of Asgard
Tier 1 - Bolt
Reduces DMG taken by 0.3% for every 1 Thundercloud point owned. Effect maxes out when Thundercloud is at 80. Damage reduction effect will be boosted by 200% if Mod is in Thunder Frenzy state.
Tier 2 - Overflow
Reduces the Thunder RES of surrounding enemies by 15% for 7s each time when the Mod enters Thunder Frenzy state.
Tier 3 - Fever
Extends the duration of Thunder Frenzy by 0.5s. Also increases Crit DMG by 30% when in Thunder Frenzy state.
Blue - Enemy of Jörmungand
Tier 1 - Carnage
Increases the Non-DoT Skill DMG of Quivers Underground, Rumbles Faraway, and Trembles Deep Within (derivative skills not included) by 10%.
Tier 2 - Infinite
When a skill is replaced by its derivative skill that has not been cast, the remaining CD of the corresponding skill will be shortened by 2s afterwards.
Tier 3 - The End
Following up Quivers Underground, Rumbles Faraway, or Trembles Deep Within with a normal attack also starts the normal attack from the fourth strike. When a hit is landed with the fifth strike of it, the Mod's ATK will be increased by 10% for 4s.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Cover When she is a teammate, Roaring Thunder - Thor will attack the enemies near the team leader first.
Aid When she is a teammate, Roaring Thunder - Thor will attack the enemies closest to the team leader first.
Hero Breaker When she is a teammate, Roaring Thunder - Thor will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Thunder Cease An allied Roaring Thunder - Thor will not cast Hammerstrike as a follow-up to Skill 1: Quivers Underground.
Lightning Cover An allied Roaring Thunder - Thor will not cast Rumblestrike as a follow-up to Skill 2: Rumbles Faraway.
Specialicon here - Special
Shockwave As a teammate, Roaring Thunder - Thor automatically uses her Ultimate when her Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Roaring Thunder Thor
01
Build
160cm
55kg
Arrival Day
May 8th
02
Affiliation
Aether Gazer
Likes
Training / Games
Summary
Captain of Aether Gazer's Thunder Squad, and the fiercest fighter in the organization. Regardless of the problems that always arise on operations, they can always rely on Thor's rare power to complete the mission. With a strong sense of justice, but just like Thor's fierce combat style, she can often be too impulsive when handling matters.
03
Favourite Gift
VR Gaming & Training Device icon here