Modifiers / Anubis - Jackal
Anubis - Jackal
Shadow Rage
Melee
Nile | CORG
Stats
Lv. / 100
ATK
821
DEF
238
Max HP
9922
Crit Rate
14.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
12.97 > 17.07
DEF
3.25 > 4.46
HP
168.61 > 217.94
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Jackal Rush
Stats: Shadow
CD: -
Level
/ 60
Launches a series of attacks, dealing Shadow DMG equal to NaN% ATK in total.
Jackal Spirit's Joint Attack: Deals Shadow DMG equal to NaN% ATK in total.

Passive:
The Jackal Spirit automatically attacks the enemy locked on by it using either a joint normal attack or a joint skill attack until the enemy is defeated. If the Mod's target differs from the Jackal Spirit's, when a Mod's skill hits, the Jackal Spirit will shift its focus to the Mod's locked-on enemy. The Jackal Spirit's Joint Attack is not regarded as a skill cast by the Mod. The Jackal Spirit may last on the field for up to 30s or until the enemy locked on by it is defeated, whichever comes first.

Rage: Grants Rage when the normal attack hits.
Skill 1
Jackal Charge
Stats: Shadow
CD: 10s
Level
/ 60
Focus the Divine Power to launch a ranged attack on the target, dealing Shadow DMG equal to NaN% ATK in total. Increases the Mod's Crit Rate by 15% for 4s upon hitting an enemy. When the Jackal Spirit is on the field, skill cast also deals additional Shadow DMG equal to NaN% ATK, and hitting an enemy will change Skill 3 to Jackal's Gaze. The Jackal Spirit will immediately launch a joint attack on the target locked on by the Mod.
Jackal Spirit's Joint Attack: Deals Shadow DMG equal to NaN% ATK in total.
Skill 2
Jackal Whirl
Stats: Shadow
CD: 10s
Level
/ 60
Focus the Divine Power to launch a crescent slash attack on the target, dealing Shadow DMG equal to NaN% ATK in total. Increases the Mod's Shadow DMG by 20% for 4s upon hitting an enemy. When the Jackal Spirit is on the field, skill cast also deals additional Shadow DMG equal to NaN% ATK, and hitting an enemy will change Skill 3 to Jackal's Wild Slash. The Jackal Spirit will immediately launch a joint attack on the target locked on by the Mod.
Jackal Spirit's Joint Attack: Deals Shadow DMG equal to NaN% ATK in total.
Skill 3
Spirit Guide
Stats: Shadow
CD: 15s
Level
/ 60
Summons the Jackal Spirit to attack the Mod's locked-on target if the Jackal Spirit is not yet present on the field, dealing Shadow DMG equal to NaN% ATK in total to the surrounding area. The Jackal Spirit deals Shadow DMG equal to NaN% ATK in total to the surrounding area. When the Jackal Spirit is already on the field, the skill will be replaced with Jackal's Gaze instead.
Jackal's Gaze: Deals Shadow DMG equal to NaN% ATK in total. The Jackal Spirit will immediately launch a joint attack on the enemy locked on by the Mod and then follow up with a ray attack upon skill hit, dealing Shadow DMG equal to NaN% ATK in total. Jackal's Gaze has a CD of 8s.
Jackal's Wild Slash: Deals Shadow DMG equal to NaN% ATK in total. The Jackal Spirit will immediately launch a joint attack on the enemy locked on by the Mod and then follow up with another claw attack upon skill hit, dealing Shadow DMG equal to NaN% ATK in total. Jackal's Wild Slash has a CD of 8s.
Jackal Spirit's Joint Attack: Approaches the enemy and then deals Shadow DMG equal to NaN% ATK in total.
When the Mod casts Spirit Guide, Jackal's Gaze, or Jackal's Wild Slash, the Jackal Spirit will take on the Mod's current stats.
Ultimate Skill
Afterlife Judgment
Stats: Shadow
CD: 25s
Level
/ 60
May be cast only when the Jackal Spirit is on the field. The Mod becomes one with the Jackal Spirit for 15s, dealing Shadow DMG equal to NaN% ATK in total. Upon skill casting, increases all team members' ATK by 35% for 10s and resets skill CD.
When the Mod and the Jackal Spirit are in one, Skill 3 will be replaced with Jackal's Wild Slash instead and has a CD of 8s. Each time a normal attack is launched or a skill is cast, an additional attack will be triggered, dealing more damage.
The first strike of a normal attack will trigger a stab attack which deals Shadow DMG equal to NaN% ATK in total. The stab can be triggered once every 2.5s.
Other strikes of the normal attack will trigger a claw attack that deals Shadow DMG equal to NaN% ATK in total.
Casting Jackal Charge deals additional Shadow DMG equal to NaN% ATK in total, and the remaining CD of Jackal Charge will be shortened by 5s upon hitting an enemy.
Casting Jackal Whirl deals additional Shadow DMG equal to NaN% ATK in total, and the remaining CD of Jackal Whirl will be shortened by 5s upon hitting an enemy.
Casting Jackal's Wild Slash deals additional Shadow DMG equal to NaN% ATK in total.

Gains 2.5% Ultimate Skill charge when a teammate or the Jackal Spirit defeats an enemy or when the Jackal Spirit's Joint Attack hits. Effect can trigger once every 2s.
Dodge
Spirit Shuttle
Stats: Shadow
CD: -
Level
/ 60
Quickly dodges enemy attacks. Extremity Dodge triggers the Dodge effect. Follow up with a normal attack within 1s of triggering Extremity Dodge to launch a skill attack that deals Shadow DMG equal to NaN% ATK in total. At the same time, the Jackal Spirit will launch a joint attack using Jackal Whirl on the Mod's locked-on enemy.
Dodge effect: Grants 20 Rage. Dodge effect can trigger once every 14 seconds.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Savage Beasts
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Jackal - Anubis and Croc Rage - Sobek.
Deals Shadow DMG equal to Jackal - Anubis' ATK × (1160% + 29.744% × his Ultimate Skill level). Anubis becomes one with the Jackal Spirit for 15s. Also resets the his skill CD when Anubis casts the skill. When the skill hits, increases the ATK of all team members by 45% and increases their Ultimate Skill charge speed by 60% for 15s.
Deals Water DMG equal to Croc Rage - Sobek's ATK × (480% + 12.308% × his Ultimate Skill level). Increases the Melee DMG of all team members by 30% for 15s when the skill hits.
Access key
This is a placeholder
Face of the Jackal
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
A mask that can be placed upon the deceased to copy its soul data, Anubis once used it to save the soul of the stray dog Upu. However, a soul's backup is not the same as the original—Anubis knows this very well, and for this reason he has never used this power on any other lives.
Exclusive Functor
Pharaoh - Hekenemmae
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Jackal - Anubis grants the following effects:
When Jackal Spirit attacks automatically, there is a certain chance to unleash a special attack that deals Shadow DMG and inflicts Stun on enemies hit.
When casting Jackal Charge, the joint attack by Jackal Spirit will carry an explosive effect, dealing Shadow DMG to enemies within a small range.
When casting Jackal Whirl, the joint attack by Jackal Spirit will become a special attack.
When casting Jackal's Gaze or Jackal's Wild Slash, Jackal Spirit will launch a joint attack or the special attack depending on the distance to the locked-on enemy.
Increases DMG of the special attack.
Detailed
Equipping by Jackal - Anubis grants the following effects:
When the Jackal Spirit automatically attacks, there is a 50% chance of the attack being a special attack with three strikes, each dealing a total Shadow DMG equal to 1200%, 600% (+15.4% for every level of your Ultimate), and 600% (+15.4% for every level of your Skill 2) ATK respectively and inflicting Stun on the enemy hit for 4s.
When casting Jackal Charge, the Jackal Spirit's joint attack comes with an additional explosion that deals AoE Shadow DMG equal to 600% ATK in total (+15.4% for every level Skill 1 is upgraded) to enemies in a small area.
When casting Jackal Whirl, the Jackal Spirit's joint attack becomes a special attack instead.
When casting Jackal's Gaze or Jackal's Wild Slash, the Jackal Spirit will either launch a joint or special attack, depending on how far away the locked-on enemy is.
Increases Non-DoT DMG dealt with special attacks by 28%.
Equippable Warps
Warp 1 & 2
Power UP: Melee Melee DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Anger Management Restores 15% Rage when entering the battle.
Aether Codes
Yellow - Guider of Souls
Tier 1 - Across the Threshold
Gains a 2.5% Ultimate Skill charge when Jackal's Gaze hits.
Tier 2 - Intuition
Shortens Jackal Charge's remaining CD by 3s when Jackal Charge's joint attack hits. Also shortens Jackal Whirl's remaining CD by 3s when Jackal Whirl's joint attack hits.
Tier 3 - Soul Chain
When there is a Jackal Spirit on the field and Jackal Charge/Jackal Whirl is in CD, tap the skill directly to launch a Jackal Spirit's joint attack on the enemy locked on by it. Effect can trigger once during each CD of Jackal Charge/Jackal Whirl.
Red - Weigher of Hearts
Tier 1 - Joint Act
When the last strike of the normal attack hits, the Jackal Spirit will launch a joint attack of Jackal Charge.
Tier 2 - Judgment
Inflicts Guilty on the enemy hit by Jackal Charge, which causes an explosion every 2s, dealing to surrounding enemies Shadow DMG equal to 80% ATK each time. Effect lasts 10s (up to 1 Guilty enemy may be present on the field at a time).
Tier 3 - Penalty
Increases the Non-DoT DMG dealt by both the Mod and the Jackal Spirit by 15% to Guilty enemies. Causes 1 more explosion each time a Guilty enemy is hit. Effect can trigger once every 1s.
Blue - Netherworld's Wrath
Tier 1 - Mounting Fury
Gains 5 Rage every time a hit is landed with each strike of the joint attack of Jackal Rush, Jackal Charge, and Jackal Whirl.
Tier 2 - Seething Spirit
The Jackal Spirit will automatically seek its next target when the locked-on enemy is defeated, and will only vanish when there are no more targets to be found during its presence. The Jackal Spirit's presence on the field is extended by 30s.
Tier 3 - Berserk Jackal
Slows Ultimate Skill charge speed by 50%. Increases Non-DoT Shadow DMG dealt by the Jackal Spirit's joint attacks by 35%.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid When he is a teammate, Jackal - Anubis will attack the enemies the team leader has locked onto first.
Cover When he is a teammate, Jackal - Anubis will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, Jackal - Anubis will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Shockwave As a teammate, Jackal - Anubis automatically uses his Ultimate when his Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Jackal Anubis
01
Build
172cm
65kg
Arrival Day
Jun. 13th
02
Affiliation
CORG
Likes
Handling cases
Summary
A CORG Egregious Crimes Department operative boasting an unprecedented 100% clearance rate. When it comes to missions, he tends to work solo and swiftly.
03
Favourite Gift
Investigations Handbook icon here