Normal Attack
Art of Staff
Stats:

Wind
CD: -
A martial arts move acquired while wandering the world. Uses Infinity to deliver consecutive attacks to the enemy, dealing Wind DMG equal to 849.9% of ATK in total.
Passive:
When Divine Grace is at 5 or above: After a Non-mobile Dodge, the next non-derivative skill cast will be enhanced. After a Mobile Dodge, the skill cast prior to that will be replaced by its derivative skill. Casting a derivative skill or enhanced skill expends up to 5 Divine Grace. Up to 1 derivative skill can exist at a time.
Enters Ascendancy state when casting the skill with full Divine Grace.
Ascendancy: Expends 2 Divine Grace every 0.2s. Divine Grace expenditure can't be influenced by other attributes. When Divine Grace is at 0, exits Ascendancy state. During an active Ascendancy state, the following effects will be granted: Shortens the CDs of Cloud Break, Seething Sea, and Wings of Might by 2s. Grants Unyielding. Increases ATK by 30%. Reduces damage taken by 30%. Reduces Divine Grace gain rate by 1000%. Casting derivative or enhanced skills no longer expends Divine Grace.
Divine Grace: Grants Divine Grace when the normal attack hits.
Stats:

Wind
CD: 8s
The first martial arts move derived from the Art of Staff.
Delivers a swift kick to the enemy, dealing Wind DMG equal to 1684.6% of ATK in total.
Enhanced Skill: Gains Super Armor during skill cast, and gains 10 Divine Grace upon each hit.
Derivative Skill "Cloudstep": Delivers a powerful kick, dealing Wind DMG equal to 561.5% of ATK in total.
Stats:

Wind
CD: 8s
The second martial arts move derived from the Art of Staff.
Thrusts Infinity forward, dealing Wind DMG equal to 561.5% of ATK in total. Tap and hold to charge the skill. While charging, gains Super Armor and takes 60% less damage. The skill unleashes automatically once fully charged and creates an explosive impact upon hitting the enemy, dealing Wind DMG equal to 1497.4% of ATK in total.
Enhanced Skill: While casting, gains Super Armor and directly reaches full charge.
Derivative Skill "Flowfuse": Deals Wind DMG equal to 561.5% of ATK in total.
Stats:

Wind
CD: 8s
The third martial arts move derived from the Art of Staff.
Quickly flourishes Infinity and delivers fierce blows to the enemy, dealing Wind DMG equal to 2058.9% of ATK in total.
Enhanced Skill: While casting, gains Super Armor, and gains 10% Dodge Energy upon each hit.
Derivative Skill "Wingslap": Crashes into the target with Infinity, dealing Wind DMG equal to 673.8% of ATK in total.
Ultimate Skill
Deity Unveiled
Stats:

Wind
CD: 20s
Unleashes the power of a divine gale to deliver a fierce multiple-strike attack to the enemy, dealing Wind DMG equal to 2339.7% of ATK in total.
Gains a 20% Ultimate Skill charge when the Mod or a teammate casts an Ultimate Skill.
Stats:

Wind
CD: -
A move derived from the Art of Staff. Swiftly dodges the enemy's attack. Extremity Dodge triggers the Dodge effect. A mobile Dodge also attacks the enemy to the front, dealing Wind DMG equal to 187.1% of ATK in total.
Dodge Effect: When a non-mobile Dodge triggers the Dodge effect, the next time you tap on Normal Attack, the Windrider skill attack will be launched. When a mobile Dodge triggers the Dodge effect, the next time you tap on Normal Attack, the Skypatrol skill attack will be launched. When Windrider or Skypatrol is launched, gains Super Armor and takes 50% less damage for 1.5s. Dodge effect can trigger once every 10 seconds.
Windrider: Deals Wind DMG equal to 1653.8% of ATK in total.
Skypatrol: Deals Wind DMG equal to 1871.8% of ATK in total.
TODO: add tooltip like ingame