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Modifiers / Apollo - The Glare
Apollo - The Glare
Light Energy
Ranged
Olympus | Aether Gazer
Stats
Lv. / 100
ATK
856
DEF
230
Max HP
9592
Crit Rate
15.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
13.55 > 17.84
DEF
3.04 > 4.17
HP
163.22 > 210.97
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Rapid Shots
Stats: Light
CD: -
Level
/ 60
Fires off a stream of shots at the locked-on enemy, dealing Light DMG equal to NaN% of ATK in total.

Passive:
For every 20 hits landed on the enemy, 1 Solar Arrow is granted. Up to 3 Solar Arrows may be held.

Energy: 3 Energy is granted every second.
Skill 1
Solar Bombardment
Stats: Light
CD: 12s
Level
/ 60
Takes a leap to the back, jumps into the air, then fires three times at the target, dealing Light DMG equal to NaN% of ATK in total.
Skill 2
Thorn of Light
Stats: Light
CD: 7s
Level
/ 60
Dashes at the enemy and fires spinning shots, dealing Light DMG equal to NaN% of ATK in total.
When Apollo has at least one Solar Arrow, in the 4 seconds after Thorn of Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at the target, dealing Light DMG equal to NaN% of ATK. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Skill 3
Interweaving Light
Stats: Light
CD: 14s
Level
/ 60
Fires four light arrows, each arrow attacking enemies in its path and dealing Light DMG equal to NaN% ATK in total.
When Apollo has at least one Solar Arrow, in the 4 seconds after Interweaving Light is cast 1 Solar Arrow can be expended for a follow-up attack.
Following attack: Apollo leaps into the air and fires a light arrow at a nearby enemy, dealing Light DMG equal to NaN% ATK. When an enemy in the center zone is hit, they take 20% more Non-DoT DMG. The follow-up attack may also be used when Apollo is in the air and has at least one Solar Arrow.
Ultimate Skill
Ray of Luminosity
Stats: Light
CD: 20s
Level
/ 60
Quickly dashes at the locked-on target, then leaps into the air and fires a single light arrow, dealing Light DMG equal to NaN% of ATK in total. 3 Solar Arrows are granted to Apollo, and all members of the team also have their Dodge CD reset.

A 15% Ultimate Skill charge is granted when Dodge is triggered by Apollo or a Teammate. Effect can trigger once every 0.5 seconds.
Dodge
Flickering Light
Stats: Light
CD: -
Level
/ 60
Quickly dodges the enemy's attacks. Extremity Dodge triggers the Dodge effect.
Dodge: Entering Zero Time significantly slows all enemy movements for 2 seconds, and also grants 1 Solar Arrow. Dodge effect can trigger once every 12 seconds.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Brilliant Chess
*No Relationship Network yet
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of The Glare - Apollo and AblaZe - Tyr.
Deals Light DMG equal to The Glare - Apollo's ATK × (460% + 11.795% × his Ultimate Skill level), and when he has 3 Solar Arrows active, when a hit is landed on the enemy the CD of the Dodge effect is reset for all members of the team.
Also deals Light DMG equal to AblaZe - Tyr's ATK × (960% + 24.615% × his Ultimate Skill level), and when the Ultimate Skillchain ends all members of the team deal 16% more Ultimate Skill DMG. Effect stacks up to 5 times.
Access key
The Glare
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
When the bowstring is drawn, it automatically gathers the user's Divine Power to form an arrow that shines like the sun. Because so much power is needed to draw the bow, it is difficult for Mods other than Apollo to use it.
Exclusive Functor
Herald - Ptolemy
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipped by The Glare - Apollo grants the following effects:
Reduces the number of hits needed to trigger the passive effect.
Grants Energy when Crit DMG is dealt by the Mod, along with a certain chance of resetting the CD of Interweaving Light.
Detailed
Equipping by The Glare - Apollo grants the following effects:
The number of hits needed to trigger the passive effect is reduced by 6.
When a Crit is landed, 1 Energy is granted, along with a 12% chance of resetting the CD of Interweaving Light.
Equippable Warps
Warp 1 & 2
Power UP: Ranged Ranged DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Unfetter Restores 10% Ultimate Skill charge when entering the battle.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Pendulum Diffusion CD of Ultimate Skill - 1%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Energy Preserver Restores 15% Energy when entering the battle.
Aether Codes
Yellow - Laurel Crown
Tier 1 - Shining Honor
When Dodge is triggered by Apollo, 1 additional Solar Arrow is granted.
Tier 2 - Precious Glimmer
Each time a Solar Arrow is expended, the remaining cd of Thorn of Light is shortened by 1 second.
Tier 3 - Bright Crown
When a Solar Arrow is expended, Crit DMG is increased by 20% for 10 seconds. Effect stacks up to 3 times.
Red - Sunrise Kingdom
Tier 1 - Solar Prominence
When a hit is landed with Thorn of Light, increases the Hit Count by 1.
Tier 2 - Solar Flare
The Base DMG of Thorn of Light is increased by 35%.
Tier 3 - Morning Star
Each time a hit is landed on the enemy with Ray of Luminosity, 2 Energy is granted, and the remaining cd of Apollo's skills (including Ultimate Skill) is shortened by 0.5 seconds.
Blue - Vast Glare
Tier 1 - Sacred Realm
Increases the radius of the center zone for the following attacks in Interweaving Light by 50%.
Tier 2 - Sundial
The cd of Interweaving Light is shortened by 3, and casting the skill no longer expends Energy.
Tier 3 - Glorious Sun
Changes Non-DoT DMG dealt with the following attack in Interweaving Light to enemies in the center zone to 40%. When the follow-up attack in Interweaving Light lands, for every 1 Solar Arrow active, non-DoT Crit DMG is increased by 60%.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid When he is a teammate, The Glare - Apollo will attack the enemies locked onto by the team leader first.
Cover When he is a teammate, The Glare - Apollo will attack the enemies closest to the team leader first.
Hero Breaker When he is a teammate, The Glare - Apollo will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Shockwave As a teammate, The Glare - Apollo automatically uses his Ultimate when his Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: The Glare Apollo
01
Build
180cm
73kg
Arrival Day
May 21st
02
Affiliation
Aether Gazer
Likes
Playing the harp
Summary
A member of Aether Gazer's Thunder Squad. Good at sniping enemies with a bow and arrow. Claims to have a 100% hit rate. He is very confident in his skills, and his appearance, but he is often teased by Zenkibo because of it.
03
Favourite Gift
Omorfies Essential Oil icon here