Modifiers / Artemis - Dawnray
Artemis - Dawnray
Physical Rage
Melee
Olympus | Knights of the Lighthouse
Stats
Lv. / 100
ATK
882
DEF
248
Max HP
9152
Crit Rate
15.00%
TODO: total mats lvl lb here
TODO: Transcend
Number of Sigils needed for activating Sigil Set Effect -1
ATK
14 > 18.44
DEF
3.41 > 4.69
HP
155.12 > 200.51
TODO: total mats trans here
TODO: add alt version at the side
TODO: range etc mined from flowscript
TODO: fav gift and such
Skills
Normal Attack
Sword Concerto
Stats: Physical
CD: -
Level
/ 60
Deals Physical DMG equal to NaN% of ATK.

In the Dawnlight state:
Expends 1% of current Luminous Echo every 0.1s the state persists. Grants Unyielding and forbids the casting of any skills.
Repeatedly tap normal attack to execute 5 strikes, dealing Physical DMG equal to NaN% of ATK. On the fifth strike, expends all Rage to increase the fifth strike's Non-DoT ATK by 0.2% for every 1 Rage expended.
If the Mod has Luminous Echo, long press normal attack after the fourth strike to deal a special normal attack. Continue holding or repeatedly tap normal attack while the special attack is underway to deal Physical DMG equal to NaN% of ATK. Follow up with another normal attack to continue from the normal attack's fifth strike.
If the Mod's Luminous Echo has been exhausted, long press normal attack to expend all Rage and exit the Dawnlight state, dealing Physical DMG equal to NaN% of ATK, while also inflicting Sluggish on the locked-on enemy, slowing their movement speed to 50% for 3s.

Passive:
The Mod doesn't automatically gain Ultimate Skill charge. Rather, Ultimate Skill charge is restored to max when Luminous Echo is full.
Casting Daybreak Quartet and Sunrise Rhapsody grants Unyielding.

Rage:Normal attack hits grant Rage outside of the Dawnlight state. In the Dawnlight state, the special normal attack grants Rage when it hits.
Skill 1
Daybreak Quartet
Stats: Physical
CD: 6s
Level
/ 60
Deals Physical DMG equal to NaN%, NaN%, NaN%, NaN% of ATK successively. Every strike landed on a locked-on enemy inflicts Harmonizing Chord on the enemy, up to 4 stacks. Hits on enemies defeated with Harmonizing Chord grant 6.25% Luminous Echo for every stack of Harmonizing Chord the enemy carries. This skill resets to its first strike upon exiting Dawnlight.
Skill 2
Dawn Finale
Stats: Physical
CD: 7s
Level
/ 60
Deals Physical DMG equal to NaN% of ATK. Hits on enemies with Harmonizing Chord clear Harmonizing Chord, granting 6.25% Luminous Echo for every stack of Harmonizing Chord cleared.
Skill 3
Sunrise Symphony
Stats: Physical
CD: 20s
Level
/ 60
Deals Physical DMG equal to NaN% of ATK. Grants a progressively larger increase to Non-DoT Base DMG the further the Mod is from the locked-on enemy, for a total increase of up to 200%. For 3s after Daybreak Quartet hits, this skill changes to Sunrise Rhapsody.
Sunrise Rhapsody: Deals Physical DMG equal to NaN% of ATK. The final strike dealt to enemies with Harmonizing Chord clears Harmonizing Chord, granting 6.25% Luminous Echo for every stack of Harmonizing Chord cleared. This skill has a 7s CD.

Rage:When Sunrise Symphony hits, grants a certain amount of Rage depending on how far the Mod is from the locked-on enemy.
Ultimate Skill
Dawnlight Cadence
Stats: Physical
CD: 20s
Level
/ 60
Enters the Dawnlight state, increasing the Non-DoT Crit Rate of teammates' normal attacks by NaN% for 14s.
Dodge
Haunting Note
Stats: Physical
CD: -
Level
/ 60
Quickly dodges the enemy's attacks. Extremity Dodge triggers the Dodge effect. Outside the Dawnlight state, using a normal attack within 2s of Extremity Dodge changes the first strike of the normal attack to deal Physical DMG equal to NaN% of ATK. Following up with another normal attack continues from the normal attack's second strike.
Dodge effect: Entering Zero Time significantly slows all enemy movements for 3s. Dodge effect triggers only once every 20s.
TODO: add tooltip like ingame
TODO: skill icon
TODO: remember last tab
TODO: add note?
TODO: multi skill icon support
Ultimate Skillchains
Sword and Chord
Level
Max Lvl: 3
TODO: show missions/mats
TODO: hover icon direct to mods plus tooltip
The Ultimate Skillchain of Dawnray - Artemis and Chord of Convallaria - Athena.
Deals Physical DMG equal to Dawnray - Artemis' ATK × (NaN% + NaN% × her Ultimate Skill level). If she is not in the Dawnlight state, Dawnray - Artemis enters the Dawnlight state, increasing the Non-DoT Crit Rate of her teammates' normal attacks by 8.2% + 0.2% × her Ultimate Skill level for 14s.
Deals Physical DMG equal to Chord of Convallaria - Athena's ATK × (NaN% + NaN% × her Ultimate Skill level), while also increasing nearby teammates' Normal Attack DMG by 20% + 1% × her Ultimate Skill level for 14s, and decreasing the DMG she takes by 40% for 20s. She enters the Hummingblade state, restores Divine Grace to full, and resets her Harmony stack count. Every time Sword Majalis is Harmonious while Chord of Convallaria - Athena is in the Hummingblade state, her nearby teammates also generate a Sonic Boom.
Access key
Overture
ATK
809
Crit Rate
5.00%
TODO?: add lvl slider
This sword has been with Artemis since her childhood. It is a symbol of her chivalry and a manifestation of the young girl's will. When the body of the sword becomes infused with Divine Power, its musical notes become solid, playing a beautiful melody as she swings the sword.
Exclusive Functor
Herald - Callistos
Access Key ATK
+20%
ATK
+100
Tier /7
Simple
Equipping by Dawnray - Artemis grants the following effects:
Independent DMG is increased.
The chance of obtaining Luminous Echo is increased.
While in the Dawnlight state, DMG taken is reduced. Every strike of the special normal attack which hits will restore HP.
When in the Sonata state, all Attribute DMG from teammates is increased, and Independent DMG is also increased.
Detailed
Equipping by Dawnray - Artemis grants the following effects:
Independent DMG is increased by 12%.
The chance of obtaining Luminous Echo is increased by 100%.
While in the Dawnlight state, DMG taken is reduced by 50%. Every special normal attack strike which hits restores HP by an amount equal to 15% ATK.
When in the Sonata state, all Attribute DMG from teammates is increased by 8%, while Independent DMG is increased by 10%.
Equippable Warps
Warp 1 & 2
Power UP: Melee Melee DMG + 2%.
Precision Hub Normal attack level + 2%.
Evolution Particle I Skill 1 level + 2%.
Telekinesis Vector I Base DMG of Skill 1 + 2%.
Flashback Core I CD of Skill 1 - 2%.
The Judge Non-DoT DMG + 6% to enemies with more than 85% HP.
The Executioner Non-DoT DMG +3% to enemies with HP less than 40%.
Curveaway DMG taken - 3% when casting a normal attack.
Insulating Armor DMG taken - 7% in certain control effects. Control effects: Shackle, Stun, Freeze, Petrified and Sleep.
Critical Support Healing effect + 4% when the Mod's HP is lower than 40%.
Life-sustaining Healing effect received + 4% when the Mod's HP is lower than 40%.
Warp 2 & 4
EM Flux The higher the HP, the more the Non-DoT DMG (no more than 4%).
Savage The lower the HP, the more the Non-DoT DMG (no more than 12%).
Evolution Particle II Skill 2 level + 2%.
Telekinesis Vector II Base DMG of Skill 2 + 2%.
Flashback Core II CD of Skill 2 - 2%.
Telepathize Forcefield I DMG + 2% when any Tier 3 Aether Code is activated.
Telepathize Forcefield II DMG + 3% when only 2 Tier 1 Aether Codes are activated.
Telepathize Forcefield III DMG + 3% when 3 Tier 1 Aether Codes are all activated.
Energy Fusion DMG + 4% when under Continuous Damage or HP Removal.
Downward Buffer DMG taken - 5% when under Continuous Damage or HP Removal.
Virtual Aim DMG taken - 3% from enemies under Continuous Damage or HP Removal.
Warp 3 & 6
Evolution Particle III Skill 3 level + 2%.
Telekinesis Vector III Base DMG of Skill 3 + 2%.
Flashback Core III CD of Skill 3 - 2%.
Cognition Iterated Ultimate Skill level + 2%.
Ultimate Equation The Mod's Ultimate Skillchain DMG + 15%.
Armor Breaker DMG to enemies in Weak or Armor Break + 2%.
Aether Shatter DMG to enemies in Abnormal States + 3%. Abnormal States: Trauma, Scorch, Stun, Freeze, Shackle, and Confuse.
Current Decay DMG to enemies in Control RES + 3%.
Absolute Zero DMG + 4% when in Zero Time.
Kinetic Mod DMG + 7% when in Modified Mode.
Anger Management Restores 15% Rage when entering the battle.
Aether Codes
Yellow - Wilderness Hunter
Tier 1 - Hunter's Woods
Grants teammates 1 stack of Skill DMG buff, plus 1 stack for every 25% Luminous Echo the Mod has, up to 5 stacks. Every stack increases Skill DMG by 3%. When the Mod clears Harmonizing Chord stacks, every stack cleared reduces enemy Physical RES by 4% for 7, up to 4 stacks.
Tier 2 - Nighthunt
This Mod attacks when the Team Leader's attack hits, dealing Physical DMG equal to 100% (+2.6% for every level the normal attack is upgraded) of ATK. Effect can trigger once every 2s. After the fourth time this effect is triggered, the next attack changes to deal Physical DMG equal to 200% (+5.1% for every level the normal attack is upgraded) of ATK.
Tier 3 - Golden Arrow
While in the Dawnlight state: Maintains 5 stacks of the Skill DMG buff from the Aether Code Wilderness Hunter - Hunter's Woods. Maintains 4stacks of the Physical RES debuff from the Aether Code Wilderness Hunter - Hunter's Woods and inflicts the effect on all enemies on the battlefield. Only the altered form of the triggered attack from Wilderness Hunter - Nighthunt will be used.
Red - Lighthouse Harmony
Tier 1 - Player
Prevents skill casting and changes the Ultimate Skill to enter the Sonata state after the Ultimate Skill or an Ultimate Skillchain is cast. Sonata: Grants Super Armor, decreasing DMG taken by 50% and preventing the enemy from selecting the Mod as a target. Restores 3% of teammates' Ultimate Skill charge every 3s.
Tier 2 - On Guard
Restores 100% Ultimate Skill charge when the Mod enters the battlefield. Restores 5% extra Ultimate Skill charge for every level the Ultimate Skill is upgraded. Restores 100% Ultimate Skill charge upon exiting the Sonata state. Restores 5% extra Ultimate Skill charge for every Ultimate Skill level.
Tier 3 - Tune Melodious
Grants the following effects in the Sonata state: Increases teammates' ATK by 10%. For every 50 the Mod's ATK is over 6,000, grants teammates an extra 1% ATK, up to a max of 30%. Increases teammates' Crit Rate by 20%. Increases teammates' Skill DMG by 20%.
Blue - Musical Warrior
Tier 1 - Coordination
When Harmonizing Chord is cleared, reduces Daybreak Quartet's CD by 1s for every stack cleared. When the Mod clears stacks of Harmonizing Chord by casting Dawn Finale, deals Physical DMG equal to 250% (+6.4% for every level Skill 2 is upgraded), 500% (+12.8% for every level Skill 2 is upgraded), 750% (+19.2% for every level Skill 2 is upgraded), or 1000% (+25.6% for every level Skill 2 is upgraded) of ATK respectively, depending on how many stacks are cleared from the locked-on enemy. When the Mod clears stacks of Harmonizing Chord by casting Sunrise Rhapsody, deals Physical DMG equal to 250% (+6.4% for every level Skill 3 is upgraded), 500% (+12.8% for every level Skill 3 is upgraded), 750% (+19.2% for every level Skill 3 is upgraded), or 1000% (+25.6% for every level Skill 3 is upgraded) of ATK respectively, depending on how many stacks are cleared from the locked-on enemy.
Tier 2 - Sword Resonance
Daybreak Quartet no longer expends Rage, rather granting 3, 5, 7, and 10 Rage in order. Dawn Finale and Sunrise Rhapsody now expend 40 Rage and increase Non-DoT Base DMG by 20%.
Tier 3 - String Music
When in the Dawnlight state, increases ATK by 24% and Melee DMG by 10% if the Mod has Luminous Echo. When in the Dawnlight state, the first four strikes of the special normal attack also inflict Harmonizing Chord on the locked-on enemy. When the final attack of the normal attack's final strike hits an enemy with Harmonizing Chord while the Mod is in this state, clears all stacks of Harmonizing Chord and deals Physical DMG equal to 400% (+10.3% for every level the normal attack is upgraded), 800% (+20.5% for every level the normal attack is upgraded), 1200% (+30.8% for every level the normal attack is upgraded), or 1600% (+41% for every level the normal attack is upgraded) of ATK respectively, depending on how many stacks are cleared from the locked-on enemy.
TODO: add replaced by functor and aks version on codes
Chips
Targeticon here - Target
Aid An allied Dawnray - Artemis will preferentially attack the team leader's target.
Cover When she is a teammate, Dawnray - Artemis will attack the enemies closest to the team leader first.
Hero Breaker When she is a teammate, Dawnray - Artemis will attack elite enemies first.
Codeicon here - Code
Skillicon here - Skill
Specialicon here - Special
Shockwave As a teammate, Dawnray - Artemis automatically uses her Ultimate when her Ultimate Skill charge is full. It is also used automatically when you combine your Ultimate with a teammate's. It is not used automatically when you combine your Ultimate with your team leader's Ultimate Skillchain.
Module
Dossier
Name: Dawnray Artemis
01
Build
163cm
48kg
Arrival Day
Aug. 20th
02
Affiliation
Knights of the Lighthouse
Likes
Plays
Summary
Former Deputy Commander of the Knights of Convallaria, she now serves as Commander of the Knights of the Lighthouse. Descended from an aristocratic family of Omorfies and a pupil of Selene, holder of the fifth seat of the Astral Council. Upright and disciplined, she was even senior to Athena in the Knights of Convallaria.
03
Favourite Gift
Cantaloupe Macaroon icon here